<img src="Assets/MainMenu/Banner.gif">
<<SirRandom>>The game has been released from Beta sooner than I expected. The game, which would of been a combination of the Fnaf locations, didn't sit right with me, so I am taking the game out of Beta and introducing the story now.
You will be able to have sex with every character in the game, whether they are male or female, <b>except</b> for the original animatronics. They will never be available for sexual encounters, as there are children in them. I may be a degenerate, but I'm not <b>that</b> much of a degenerate.
The story may not align with the lore of Fnaf, but just ignore that. You are here to have fun, and I will have to change a lot of the lore to make the idea of having sex with robots make sense.
The first location of the game is a based on Fnaf 2, there are some minor changes to the map(The office is the Fnaf 1 Office).
You play as a night guard and get to choose one of two characters, which will influence dialogue and some parts of the story. If you played the previous version, you would know that the third character is gone. I removed May, the female character, as I struggled to write sex scenes from a third-person female perspective, since I am not a woman, and have never been fucked.
So unfortunately, I had to remove her. If you guys-the players, are willing to write scenes for the game, I will happily add May back into the game.
I heavily encourage exploring everything you can, I dont want people complaining they cant progress because they missed a clue on what to do, or didnt check every single passage available to activate something. This version wont have this problem as there still isnt alot of content and it will be difficult to get lost, but in the future it will become a problem.
I also warn you now, if you ever feel like nothing is happening no matter how much you triple check each passage, just keep going, the game is built on chance(since I cant really create AI with my limited coding knowledge) so you could just be getting extremly unlucky and nothing is happening as a result, but just keep going and something will happen.
ALSO this game is not forgiving, you can very well get a game over in your very first night, its unlikely but if you ignore signs it can happen, so be careful and save alot, or just backtrack I guess.
The art for this game is sourced from the internet, and I do not have permission to use any of it. I have credited every single artist under the image when it shows up in the game and have linked their socials in the credits section. If any of the artists wish to remove their work, I will do so immediately. I do not currently have any social media accounts, but you can comment on the itch.io page for this game.
As I kinda mentioned before, this game is a sort of semi open source game, you guys can make content of your own, and if it fits I will probably add it to the game, you can message me on discord; s1rrandom or SirRandom.
I will update whenever I think I have added enough content, fixed fatal bugs, or addressed enough minor problems. This version includes content in the first location of the story, night 1. The amount of gamebreaking slip ups I spotted just before releasing this update is actually insane.
Check the changelog to see who is in this version and who is available for sex encounters.
<</SirRandom>>
[[Start->Prologue]]
<img src="Assets/MainMenu/Banner.gif" width="200" style="border: 2px solid white;">
<div class="centered-image">
<img src="Assets/Locations/BedroomHome.png" alt="Your Bedroom">Artist: Starfleetrambo
</div>
<<narrator>>As you stir in your bed, you slowly open your eyes and find yourself staring at the dingy roof of your apartment, a sight that has become all too familiar to you. After a few moments, you finally sit up and gaze at the wall for what feels like an eternity, a ritual that has become a part of your morning routine.
As you take in the sight of your room, you notice the computer on your desk to the right and the bookshelf filled with all the books you've collected over the years. Despite your love for reading, you know that there's no time for that now.
The clock reminds you that it's already late-evening, and you have to start getting ready for work. You signed up for a night shift, but you can't quite remember why. It's a question that lingers in your mind as you prepare for a long night ahead.
<</narrator>>
[[Bathroom->BathroomPrologue]]
/* ----- Player Information ----- */
<<set $player to "">>
<<set $health to 0>>
<<set $money to 0>>
<<set $maxHealth to 100>>
<<set $maxStamina to 100>>
<<set $stamina to 0>>
<<set $Time to 9>>
<<set $day to 1>>
<<set $str to 0>>
<<set $int to 0>>
<<set $charm to 0>>
<<set $alignment to "Neutral">>
<<set $suspicion to 3>>
/* ----- Characters ----- */
<<character 'SirRandom' 'Assets/CharacterFace/SirRandomFace.png'>>
<<character 'Leo' 'Assets/CharacterFace/CunningMCFace.png'>>
<<character 'Jayden' 'Assets/CharacterFace/FighterMCFace.png'>>
<<character 'Robin' 'Assets/CharacterFace/RobinFace.png'>>
<<character 'Lauren' 'Assets/CharacterFace/LaurenFace.png'>>
<<character 'Connor' 'Assets/CharacterFace/ConnorFace.png'>>
<<character 'Sam' 'Assets/CharacterFace/SamFace.png'>>
<<character 'Toy-Freddy' 'Assets/CharacterFace/ToyFreddyFace.png'>>
<<character 'Toy-Chica' 'Assets/CharacterFace/ToyChicaFace.png'>>
<<character 'Toy-Bonnie' 'Assets/CharacterFace/ToyBonnieFace.png'>>
<<character 'Alice' 'Assets/CharacterFace/AliceFace.png'>>
/* ----- Game Progress and Events ----- */
<<set $storyProgress1 to 0>>
<<set $storageEntered to false>>
/* ----- Meters and Bars ----- */
<<newmeter '$healthBar'>>
<<animation 300ms>>
<<colors 'green' 'red' 'black'>>
<<label 'HP: $health' 'white' center>>
<</newmeter>>
<<newmeter '$staminaBar'>>
<<animation 300ms>>
<<colors 'orange' 'red' 'black'>>
<<label 'Stamina: $stamina' 'white' center>>
<</newmeter>>
/* --- Toy Bonnie --- */
<<set $ToyBonnieEncounter to false>>
<<set $ToyBonnieMove to 1>>
<<set $ToyBonnieLocation to 0>>
<<set $ToyBonnieTalk to false>>
<<set $ToyBonnieRejected to false>>
/* --- Toy Chica --- */
<<set $ToyChicaEncounter to false>>
<<set $ToyChicaMove to 1>>
<<set $ToyChicaLocation to 0>>
<<set $ToyChicaPartyRoom to false>>
<<set $ToyChicaExcuse to false>>
<<set $ToyChicaTalk to false>>
<<set $askedAboutAlice to 0>>
<<set $ToyChicaEatOut to false>>
<<set $OfficeChoice to false>>
<<set $ToyChicaOfficeSex to false>>
/* --- Toy Freddy --- */
<<set $ToyFreddyEncounter to false>>
<<set $ToyFreddyLocation to 0>>
<<set $ToyFreddyMove to 1>>
<<set $tookPhone to false>>
<<set $ToyFreddyVideo to false>>
<<set $ToyFreddyTalk to false>>
/* ----- Miscellaneous ----- */
<<set $storageGameover to 0>>
<<set $FailedEncounter to 0>>
<<set $encounterCount = 0>>
<<set $talkCount = 0>>
<<set $AnimatronicEncounter to false>><<set $characterChosen to true>>
<<set $playerIcon to 2>>
<<set $player to "Jayden">>
<<set $health to 100>>
<<set $stamina to 100>>
<<set $money to 75>>
<<narrator>> You finish donning your night guard uniform and take in your form with heavy, sleepless eyes.<</narrator>>
<<say $player>>Why did you drink on a work night Jayden... fuck...<</say>>
[[Living room->Living RoomPrologue]]
<<set $alignment to "Chaotic-Good">>
<<set $tookPhone to true>>
<<set $characterChosen to true>>
<<set $playerIcon to 1>>
<<set $player to "Leo">>
<<set $health to 100>>
<<set $stamina to 100>>
<<set $money to 300>>
<<narrator>> You finish donning your night guard uniform and take in your form, grinning ear to ear as you do.<</narrator>>
<<say $player>>Looking particularly devious today arent you Leo?<</say>>
[[Living room->Living RoomPrologue]]
<<set $alignment to "Chaotic-Evil">>
<div class="centered-image">
<img src="Assets/Locations/BathroomHome.png" alt="Your Bathroom">Artist: Rachel Petruccillo
</div>
<<narrator>>You walk into your bathroom and take a look at yourself in the mirror, what do you see?
<</narrator>>
[[A Wellbuilt Man]]
[[A Untrustworthy Looking Man]]
<<narrator>>Your choice influences many important things, and each character has its own set of advantages, disadvantages, and special subplots that are unique to them.<</narrator>>
<<SirRandom>>Credit for all of the assets in game. If you wish for me to remove your art, leave a comment on any offical site where I post this game. I will credit you under every image when it pops up in game aswell.
And to the players who read this, make sure to check out every single one of these people, this game wouldnt of been possible without them. I plan to get a artist in the future but for now these people are heroes and will forever be heroes.<</SirRandom>>
<<narrator>>
The creator of the player art, I love the art style they have going on, I would love to get them to make art for the game.
<a href="https://www.tumblr.com/starryyskies" target="blank">Starryyskies</a>
Where I get alot of enviromental drawings, they got some good shit, make sure to check them out.
<a href="https://www.tumblr.com/cabou" target="blank">Cabou</a>
I get some nice stuff from them, they do very nice water color paintings.
<a href="https://www.pinterest.ca/rpetruccillo/" target="blank">Rachel Petruccillo</a>
A really good artist, they are Japanese though so you probably wont be able to read anything, but do give them a follow!
<a href="https://twitter.com/itukaki" target="blank">Itukaki</a>
I really love thier stuff, have been a fan for some time.
<a href="https://www.redbubble.com/people/starfleetrambo" target="blank">Starfleetrambo</a>
I dont know how a single human can be so good at drawing, this guy is actually cracked at what he does, check him out and support his work!
<a href="https://www.luca-pisanu.com" target="blank">Luca Pisanu</a>
I love thier character designs, like alot. the style is appealing and the characters are always so interesting, you should go check them out!
<a href="https://sandflakedraws.tumblr.com" target="blank">Sandflakedraws</a>
I think I'm in love with this perso- I mean thier art. It looks so fucking juicy, right up my alley, give them a follow right this instance, I will find you if you dont. They dont make NSFW but their stuff is still good.
<a href="https://twitter.com/leecheedoodles" target="blank">Leecheedoodles</a>
I have no words, go look at his stuff right now.
<a href="https://www.hugobaurens.com" target="blank">Hugo Baurens</a>
They make some of the best fnaf art I have seen, thier animations are also really good.
<a href="https://www.deviantart.com/playstation-jedi/gallery" target="blank">Playstation-Jedi</a>
They like Undertale and Fnaf alot, and the shit they make is very good, couldnt find any socials other than thier reddit account, so here that is.
<a href="https://https://www.reddit.com/user/EPM34/" target="blank">EPM34</a>
Love their artsyle, its so cute, go check them out on twitter and give them a follow.
<a href="https://twitter.com/rznant" target="blank">rznant</a>
Ahem- Very good shit right here. Expect huge asses. Go follow them, they also somehow have an epic games creator code. Idk how, maybe someone working there is cultured, but thats great for them.
<a href="https://twitter.com/Dipx__" target="blank">Dipx</a>
They really like Raven Team Leader, the amount of repostings of that specific character they do is... pretty high, and the art them make of that character is very good.
<a href="https://twitter.com/Dmoon_Nsfw" target="blank">Dmoon/Di-moon</a>
Of course I am goated with the sauce, check Krimble out on twitter and give them some follows, they deserve it, all I can say is... they made a fire ass Betilla animation.
<a href="https://twitter.com/krimble" target="blank">Krimble</a>
Go give them a follow, apparently they also programm, thier dev account apparantly doesnt exist so I cant be sure, but I know for a fact thier art is very good. They are also currently sick, so hope he gets better. Here is his cohost account, his twitter and newgrounds is linked there, so its the better option.
<a href="https://cohost.org/LurkinPandaNSFW?page=0a" target="blank">LurkinPanda</a>
They make some really good stuff, and I am starting to run out of things to say here. But they do make mostly fnaf art over on deviant art, thier socials are linked there, so go knock yourselves out.
<a href="https://www.deviantart.com/keynkangash" target="blank">KeynKangash</a>
<</narrator>>
<<back "Go Back">><div class="centered-image">
<img src="Assets/Locations/LivingroomHome.png" alt="Your Livingroom">Artist: Luca Pisanu
</div>
<<narrator>>You leave the bathroom after sorting yourself to the best of your ability, you may have a few hours until your first night shift but its better to be ready.
As you walk into your empty and messy lounge, you pay no mind to the clutter. Living alone means you're the only one responsible for keeping things tidy, and right now, you're more focused on the gnawing hunger in your stomach.
<</narrator>>
<<if $player is "Leo">>
<<say $player>>I'm quite hungry...<</say>>
<<elseif $player is "Jayden">>
<<say $player>> I'm fucking starving...<</say>>
<</if>>
[[Kitchen->KitchenPrologue]]<div class="centered-image">
<img src="Assets/Locations/KitchenHome.png" alt="Your Kitchen">Artist: Cabou
</div>
<<if $player is "Leo">>
<<narrator>>Entering your kitchen, you survey the contents of your pantry and discover a few remaining noodle packs. You click your tongue in annoyance.<</narrator>>
<<say $player>>Guess that will have to do.<</say>>
<<elseif $player is "Jayden">>
<<narrator>>As you step into your kitchen, a quick glance at your pantry reveals a couple of noodle packs. You groan in frustration.<</narrator>>
<<say $player>>Not even a piece of fruit? Goddamnit.<br><b>You express your frustration.</b><</say>>
<</if>>
[[Living room->Living RoomPrologue2]]
<div class="centered-image">
<img src="Assets/Locations/LivingroomHome.png" alt="Your Living Room">Artist: Luca Pisanu
</div>
<<if $player is "Leo">>
<<narrator>>Returning to your living room, you take a seat on your couch and put something on TV to pass the time while you wait for your shift. Finding a random murder case interesting, you quickly become engrossed and start to relax.<</narrator>>
<<narrator>>Checking the time, you realize you have to be at work in 30 minutes. With a sigh, you stand to your feet.<</narrator>>
<<say $player>>And it was just getting interesting...<br><b>You sigh as you stand, picking up your keys and ensuring you have everything before heading towards your door.</b><</say>>
<<elseif $player is "Jayden">>
<<narrator>>You return to your living room, taking a seat on your couch and putting something on TV to pass the time before your shift. You find something of interest and start to relax.<</narrator>>
<<narrator>>Time passes quickly, and a glance at the clock on the wall reveals you have less than 10 minutes before you need to be at work.
<</narrator>>
<<say $player>>Holy fuck!?<br><b>You curse, rushing to your feet, smoothing out your clothes, grabbing your keys and ensuring you have everything, you rush towards your door.</b>
<</say>>
[[Check if you have everything, again.->tookPhone]]
<</if>>
[[Leave Apartment->NeighborMeet]]
<img src="Assets/MainMenu/Banner.gif" width="900" height="200">
<<SirRandom>>Again this is where the current build ends, hope you enjoyed the lewds ;) And sorry this update came out late I kept getting sidetracked adding features and making the game look better, it took me half a day to make those health and stamina meters.<</SirRandom>>
<<SirRandom>>Thats all from me, a random internet guy<</SirRandom>>
<br>
<br>
<br>
<<narrator>> <h1>Version 0.00 </h1>
-Release of LNAF
-Created the character speach system.
-Styled the important parts of the game(Character Speach, Images)
-Created the first part of the prologue.<</narrator>>
<<narrator>> <h1>Version 0.01</h1>
-Added the changelog
-Cleaned up the games look.
-Addition of stats(Health, Stamina, Strength, Intelligence, Charm).
-Added of the Moral Alignment system.<</narrator>>
<<narrator>> <h1>Version 1.0(Current)</h1>
-Out of Beta
-Continued the story.
-Removal of stats(They were practically useless)
-Actually used the changelog.
-Overhualed the game look.
-Health and Stamina bars.(They dont have much use this version, but in a future one they will do something.)
-Finally figured out how to do time, it took me 3 days. ;-;
-Characters Added:
*Lauren-No sex scenes as of yet.
*Alice-No sex scenes as of yet.
*Toy Chica-5 Sex scenes
*Toy Freddy-No sex scenes as of yet
*Toy Bonnie-No sex scenes as of yet.
*The Original Animatronics(Not Sexable)
<</narrator>>
<<back "Go Back">><<nobr>>
<<if $characterChosen is true>>
<<set _alignmentClass = "alignment-" + $alignment.toLowerCase().replace(/\s/g, '-')>>
<div class="custom-box narrator-box" style='<<print _containerStyle>>'>
Name: <<print $player>>
<div class="bordered-meter">
<<showmeter '$healthBar' `$health / $maxHealth`>>
</div>
<div class="bordered-meter">
<<showmeter '$staminaBar' `$stamina / $maxStamina`>>
</div>
<<if $Time is 70>>
<<set $Time to 0>>
<</if>>
<<if $Time is 0>>
Monday, Midnight
<<elseif $Time is 1>>
Monday, Early Morning
<<elseif $Time is 2>>
Monday, Mid Morning
<<elseif $Time is 3>>
Monday, Late Morning
<<elseif $Time is 4>>
Monday, Early Afternoon
<<elseif $Time is 5>>
Monday, Mid Afternoon
<<elseif $Time is 6>>
Monday, Late Afternoon
<<elseif $Time is 7>>
Monday, Early Evening
<<elseif $Time is 8>>
Monday, Mid Evening
<<elseif $Time is 9>>
Monday, Late Evening
<<elseif $Time is 10>>
Tuesday, Midnight
<<elseif $Time is 11>>
Tuesday, Early Morning
<<elseif $Time is 12>>
Tuesday, Mid Morning
<<elseif $Time is 13>>
Tuesday, Late Morning
<<elseif $Time is 14>>
Tuesday, Early Afternoon
<<elseif $Time is 15>>
Tuesday, Mid Afternoon
<<elseif $Time is 16>>
Tuesday, Late Afternoon
<<elseif $Time is 17>>
Tuesday, Early Evening
<<elseif $Time is 18>>
Tuesday, Mid Evening
<<elseif $Time is 19>>
Tuesday, Late Evening
<<elseif $Time is 20>>
Wednesday, Midnight
<<elseif $Time is 21>>
Wednesday, Early Morning
<<elseif $Time is 22>>
Wednesday, Mid Morning
<<elseif $Time is 23>>
Wednesday, Late Morning
<<elseif $Time is 24>>
Wednesday, Early Afternoon
<<elseif $Time is 25>>
Wednesday, Mid Afternoon
<<elseif $Time is 26>>
Wednesday, Late Afternoon
<<elseif $Time is 27>>
Wednesday, Early Evening
<<elseif $Time is 28>>
Wednesday, Mid Evening
<<elseif $Time is 29>>
Wednesday, Late Evening
<<elseif $Time is 30>>
Thursday, Midnight
<<elseif $Time is 31>>
Thursday, Early Morning
<<elseif $Time is 32>>
Thursday, Mid Morning
<<elseif $Time is 33>>
Thursday, Late Morning
<<elseif $Time is 34>>
Thursday, Early Afternoon
<<elseif $Time is 35>>
Thursday, Mid Afternoon
<<elseif $Time is 36>>
Thursday, Late Afternoon
<<elseif $Time is 37>>
Thursday, Early Evening
<<elseif $Time is 38>>
Thursday, Mid Evening
<<elseif $Time is 39>>
Thursday, Late Evening
<<elseif $Time is 40>>
Friday, Midnight
<<elseif $Time is 41>>
Friday, Early Morning
<<elseif $Time is 42>>
Friday, Mid Morning
<<elseif $Time is 43>>
Friday, Late Morning
<<elseif $Time is 44>>
Friday, Early Afternoon
<<elseif $Time is 45>>
Friday, Mid Afternoon
<<elseif $Time is 46>>
Friday, Late Afternoon
<<elseif $Time is 47>>
Friday, Early Evening
<<elseif $Time is 48>>
Friday, Mid Evening
<<elseif $Time is 49>>
Friday, Late Evening
<<elseif $Time is 50>>
Saturday, Midnight
<<elseif $Time is 51>>
Saturday, Early Morning
<<elseif $Time is 52>>
Saturday, Mid Morning
<<elseif $Time is 53>>
Saturday, Late Morning
<<elseif $Time is 54>>
Saturday, Early Afternoon
<<elseif $Time is 55>>
Saturday, Mid Afternoon
<<elseif $Time is 56>>
Saturday, Late Afternoon
<<elseif $Time is 57>>
Saturday, Early Evening
<<elseif $Time is 58>>
Saturday, Mid Evening
<<elseif $Time is 59>>
Saturday, Late Evening
<<elseif $Time is 60>>
Sunday, Midnight
<<elseif $Time is 61>>
Sunday, Early Morning
<<elseif $Time is 62>>
Sunday, Mid Morning
<<elseif $Time is 63>>
Sunday, Late Morning
<<elseif $Time is 64>>
Sunday, Early Afternoon
<<elseif $Time is 65>>
Sunday, Mid Afternoon
<<elseif $Time is 66>>
Sunday, Late Afternoon
<<elseif $Time is 67>>
Sunday, Early Evening
<<elseif $Time is 68>>
Sunday, Mid Evening
<<elseif $Time is 69>>
Sunday, Late Evening
<</if>><br>
Money: <<print ' $<span style="color: green;">' + $money + '</span>' >>
<br>Alignment: <<print "<span class='" + _alignmentClass + "'>" + $alignment + "</span>">>
</div>
<<if $playerIcon is 1>>
<div class="centered-image">
<img src="Assets/Player/CunningMC.png" style="border: 2px solid white;">
<p>Artist: Starryyskies </p>
</div>
<<elseif $playerIcon is 2>>
<div class="centered-image">
<img src="Assets/Player/FighterMC.png" style="border: 2px solid white;">
<p>Artist: Starryyskies </p>
</div>
<</if>>
<div class="custom-box narrator-box" style='<<print _containerStyle>>'>
Version:
OFFICIAL 1.00
PUBLIC BUILD
[[Art Credits]]
[[Changelog]]
[[The Royalty->BackerCredits]]
<a href="https://theesirrandom.itch.io/lewd-nights-at-freddys" target="_blank">Game Page</a>
<a href="https://patreon.com/RandomGameStudios" target="_blank">Patreon</a>
</div>
<<else>>
<div class="custom-box" style='<<print _containerStyle>>'>
Coding by SirRandom
<br>Art by The Internet
</div>
<</if>>
<br>
<</nobr>>
<<if $player is "Leo">>
<<narrator>>You close the door behind you and lock it right as you spot your neighbor walk out of their own apartment, they spot you soon enough and sigh at the sight of you.
<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/Lauren.png" alt="Your Neighbor Lauren">Artist: Hugo Baurens
</div>
<<elseif $player is "Jayden">>
<<narrator>>You close the door behind you and lock it right as you spot your neighbor walk out of their own apartment, they spot you soon enough and smile slightly at the sight of you.
<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/Lauren.png" alt="Your Neighbor Lauren">Artist: Hugo Baurens
</div>
<</if>>
<<if $player is "Leo">>
<<say $player>>Is that anyway to greet your friend?<br><b>You smile at her offering a handshake.</b><</say>>
<<Lauren>>We arent friends.<br><b>She replies, not even looking up at you.</b><</Lauren>>
<<narrator>>Just because she caught you kicking her cat doesnt mean she has to be this rude... like how were you supposed to know it was hers? And it was annoying you!
Seems like you will have to put in more effort if you want to start something with her.
She walks off and you decide to leave aswell.<</narrator>>
<<narrator>>You quickly take the elevator down to the ground floor and begin your walk to work through the city<</narrator>>
<<elseif $player is "Jayden">>
<<Lauren>>You finally woke up, you owe me for dragging your drunk ass home last night.<</Lauren>>
<<say $player>>This is the third day in a row you've left your house when I do, are you stalking me<br><b>You joke, but seeing her avert her eyes, makes you not so sure if you hit the mark or not.</b><</say>>
<<Lauren>>That wasnt a thank you. <br><b>She hums, while staring at her phone, completely ignoring what you said.</b> <</Lauren>>
<<say $player>><b>You sigh.</b> Thank you, now if you will excuse me I have to go to work, cya on friday.<br><b>You turn to leave and wave her off.</b>
<</say>>
<<narrator>>You have a really good relationship with her, it wont take alot to start something special with her if you try.
You quickly take the elevator down to the ground floor and begin your walk to work through the city.<</narrator>>
<</if>>
[[The City->PrologueStreet]]
<div class="centered-image">
<img src="Assets/Locations/Street1.png" alt="Your Neighbor Lauren">
<p></p>
</div>
<<if $player is "Leo">>
<<narrator>>You find yourself walking through the streets of Elkhorn, a pretty medival sounding name in your opinion, very European, you wonder why they never changed it.
Its your place of birth so you know it like the back of your hand. You weave through the crowd of people, most moving out of the way, probably thrown of by your uncanny grin.<</narrator>>
<div class="centered-image">
<img src="Assets/Locations/FazbearDinner.png" alt="Freddy Fazbear Diner">Artist: Playstation Jedi
</div><<narrator>>You wonder why they gave you such a early time to be here for a midnight shift, 9pm is quite far from midnight. <</narrator>>
[[Knock->FazbearPrologue1]]
<<elseif $player is "Jayden">>
<<narrator>>You find yourself walking through the streets of Elkhorn, a pretty medival sounding name in your opinion, very European, you wonder why they never changed it.
Its your place of birth so you know it like the back of your hand. You weave through the crowd of people, some even greeting you, you are quite popular in the area.<</narrator>>
<div class="centered-image">
<img src="Assets/Locations/FazbearDinner.png" alt="Freddy Fazbear Diner">Artist: Playstation Jedi
</div><<narrator>>You eventually arrive at the resturant and finally notice the time they gave you to get here is quite early for a midnight shift, its only 9pm<</narrator>>
<<say $player>>Eh, <b>You shrug</b> Its probably for some sort of orientation, <b>You conclude.</b><</say>>
[[Knock->FazbearPrologue1]]
<</if>>0 = Monday, Midnight
1 = Monday, Early Morning
2 = Monday, Mid Morning
3 = Monday, Late Morning
4 = Monday, Early Afternoon
5 = Monday, Mid Afternoon
6 = Monday, Late Afternoon
7 = Monday, Early Evening
8 = Monday, Mid Evening
9 = Monday, Late Evening
10 = Tuesday, Midnight
11 = Tuesday, Early Morning
12 = Tuesday, Mid Morning
13 = Tuesday, Late Morning
14 = Tuesday, Early Afternoon
15 = Tuesday, Mid Afternoon
16 = Tuesday, Late Afternoon
17 = Tuesday, Early Evening
18 = Tuesday, Mid Evening
19 = Tuesday, Late Evening
20 = Wednesday, Midnight
21 = Wednesday, Early Morning
22 = Wednesday, Mid Morning
23 = Wednesday, Late Morning
24 = Wednesday, Early Afternoon
25 = Wednesday, Mid Afternoon
26 = Wednesday, Late Afternoon
27 = Wednesday, Early Evening
28 = Wednesday, Mid Evening
29 = Wednesday, Late Evening
30 = Thursday, Midnight
31 = Thursday, Early Morning
32 = Thursday, Mid Morning
33 = Thursday, Late Morning
34 = Thursday, Early Afternoon
35 = Thursday, Mid Afternoon
36 = Thursday, Late Afternoon
37 = Thursday, Early Evening
38 = Thursday, Mid Evening
39 = Thursday, Late Evening
40 = Friday, Midnight
41 = Friday, Early Morning
42 = Friday, Mid Morning
43 = Friday, Late Morning
44 = Friday, Early Afternoon
45 = Friday, Mid Afternoon
46 = Friday, Late Afternoon
47 = Friday, Early Evening
48 = Friday, Mid Evening
49 = Friday, Late Evening
50 = Saturday, Midnight
51 = Saturday, Early Morning
52 = Saturday, Mid Morning
53 = Saturday, Late Morning
54 = Saturday, Early Afternoon
55 = Saturday, Mid Afternoon
56 = Saturday, Late Afternoon
57 = Saturday, Early Evening
58 = Saturday, Mid Evening
59 = Saturday, Late Evening
60 = Sunday, Midnight
61 = Sunday, Early Morning
62 = Sunday, Mid Morning
63 = Sunday, Late Morning
64 = Sunday, Early Afternoon
65 = Sunday, Mid Afternoon
66 = Sunday, Late Afternoon
67 = Sunday, Early Evening
68 = Sunday, Mid Evening
69 = Sunday, Late Evening
How to increase time: <<set $Time to $Time + 1>><<if $player is "Leo">>
<<narrator>>You approach the glass door and knock a few times. Soon, a woman opens the door—she's a little shorter than you with auburn-colored hair, exuding a cheerful demeanor.<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/Alice.png" alt="Your Boss">Artist: Couldn't find, sadly
</div>
<<Alice>>Oh! You're the new employee? <b>You nod.</b> Come in, come in. I'll give you a short tour, and you can hang out here until your shift officially starts. The name's Alice, by the way.<</Alice>>
<<narrator>>Frowning, you realize you didn't need to be here this early. Alice catches onto your displeasure and reassures you quickly,<</narrator>>
<<Alice>>Don't worry; it's just for today. You can come to work at any time before midnight on the night shift. I just wanted you to get used to the restaurant.<</Alice>>
<<say $player>>Well, it's nice to meet you, Alice. My name is $player.<b> You offer a handshake that she returns.</b><</say>>
<<narrator>>You walk inside, and she closes the door behind you. You recognize her as the restaurant's manager.<</narrator>>
<<Alice>>No one before you has had to work the night shift. The security animatronics worked fine for that, but they're set to be repaired in a week for the first time. They're more than 30 years old, after all.<</Alice>>
<<narrator>>They did mention the job is temporary, and you'd be moved to the day shift after a month or so, but they never disclosed why. It makes sense; they can't share that type of information with people who don't work for them yet.<</narrator>>
<<elseif $player is "Jayden">>
<<narrator>>You walk up to the glass door and knock a few times. Soon, a woman opens the door—quite a bit shorter than you with auburn-colored hair, exuding a cheerful demeanor.<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/Alice.png" alt="Your Boss">Artist: Couldn't find, sadly.
</div>
<<Alice>>Oh! You're the new employee? <b>You nod.</b> Come in, come in. I'll give you a short tour, and you can stay here until your shift officially starts. The name's Alice, by the way.<</Alice>>
<<narrator>>Frowning, you realize you didn't need to be here this early. Alice catches onto your displeasure and reassures you quickly,<</narrator>>
<<Alice>>Don't worry; it's just for today. You can come to work at any time before midnight on the night shift. I just wanted you to get used to the restaurant.<</Alice>>
<<say $player>>Well, it's nice to meet you, Alice. My name is $player.<b> You offer a handshake that she returns.</b><</say>>
<<narrator>>You walk inside, and she closes the door behind you. You recognize her as the restaurant's manager.<</narrator>>
<<Alice>>No one before you has had to work the night shift. The security animatronics worked fine for that, but they're set to be repaired in a week for the first time, they have been malfunctioning lately.<</Alice>>
<<narrator>>They did mention the job is temporary, and you'd be moved to the day shift after a month or so, but they never disclosed why. It makes sense; they can't share that type of information with people who don't work for them yet.<</narrator>>
<</if>>
[[Tour->FazbearTourShowStage]]
<div class="centered-image">
<img src="Assets/Fazbear1/MainHall.png" alt="The Animatronics">Artist: Scott Cawthon
</div>
<<narrator>>Alice leads you through the main hallway. Walls adorned with posters of various animatronics. The floor, checkered in black and white, is barely lit; only one or two lights illuminate the path. You spot the restrooms, so you make sure to remember that, you can also barely make out 'Storage' on a door. <</narrator>>
<<say $player>>Say, Alice, why don't we turn on more lights?<</say>>
<<Alice>>The restaurant runs on solar power, and it isn't optimized to store power for the night since no one is here then. We have to conserve the power until your night shift duty is over. If you use the lights too much, you'll be in the dark for the rest of the night, and the mechanical doors of the security room will be permanently open.<</Alice>>
<<say $player>>I guess that makes sense, but why do the security room doors need to be mechanical and run on power? Didn't you say no one had to work the night shift before, so the security room is pretty much useless as it would be occupied in the day only?<b> You ask, slightly skeptical.</b><</say>>
<<narrator>>Alice remains quiet for a little too long for your liking. She quickly shifts the subject back to the tour, and you decide to move on. She may be acting highly suspicious, but you'll have to figure it out yourself. You arrive in a sizable room filled with tables, chairs, and an assortment of decorations. At the very end of the dining area is a stage where three robots stand.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/DiningArea.png" alt="The Dining area">Artist: Scott Cawthon
</div>
<<Alice>>This is the dining area and the show stage. The animatronics over there entertain the people eating. They are the new models; the original, barely in one piece animatronics are in the parts and service, we just use them form parts. You can look at them in your own time.<</Alice>>
<div class="centered-image">
<img src="Assets/Fazbear1/ShowStageToyBonnieChicaFreddy.png" alt="The Animatronics">Artist: Scott Cawthon
</div>
<<narrator>>You notice she stares at the toy animatronics for an unusually long time before returning her attention to you. For a split second, you swear you see the animatronics turn to look in your direction before returning to their normal positions.<</narrator>>
<<Alice>>These ones could move around at night and have a built-in security system meant for criminals and intruders. However, it's malfunctioning at the moment, so they are deactivated at night and just entertain during the day using basic systems until we send them for repairs in some time.<b> She says the last part with some nervousness in her voice.</b><</Alice>>
<<narrator>>Why did she say the last part with such worry? Did she do something to them that she's concerned the repairers might figure out? And why did they move if they are deactivated? You find yourself trusting this lady less and less.<</narrator>>
[[Continue with tour->FazbearTour]]
<<if either(true, false, false, false, false, false, false, false, false, false, false, false, false)>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom1.png" alt="Party Room 1">Artist: Scott Cawthon
</div>
<<narrator>>You are led into a dark room, and you can barely make out 2 long tables in the middle with chairs and a slew of wall decorations. Alice turns on the lights to give you a better look, and you notice there is a vent at waist level that isn't barred. A child could just go inside and wander, but you don't bring it up.<</narrator>>
<<Alice>>This is the first party room, nothing much to note here, so let's move on to the other party rooms.<</Alice>><<set $suspicion to 5>>
<<narrator>>You follow her through a hallway that she informs you is the east hallway, connecting to the main hallway as an offshoot. You notice weird lettering on the walls, "It's me" in all bold, but as you turn the corner into the next room, it's back to normal posters.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/EastHallEmptyLetters.png" alt="Easthall Hallucination">Artist: Scott Cawthon
</div>
<<else>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom1.png" alt="Party Room 1">Artist: Scott Cawthon
</div>
<<narrator>>You are led into a dark room, and you can barely make out 2 long tables in the middle with chairs and a slew of wall decorations. Alice turns on the lights to give you a better look, and you notice there is a vent at waist level that isn't barred. A child could just go inside and wander, but you don't bring it up.<</narrator>>
<<Alice>>This is the first party room, nothing much to note here, so let's move on to the other party rooms.<</Alice>>
<<narrator>>You follow her through a hallway that she informs you is the east hallway, connecting to the main hallway as an offshoot. You mentally note that down and follow her into the next room.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/EastHallEmpty.png" alt="Easthall">Artist: Scott Cawthon
</div>
<</if>><<Alice>>This is the second party room, still nothing to write home about, so let's go to the next and final one, but we have to go through your security office first.<</Alice>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom2.png" alt="Party Room 2">Artist: Scott Cawthon
</div>
[[Office->OfficePrologue]]
<<set $Time to $Time + 1>>
<<narrator>>You are led into the office, which is connected to the east hallway, which is in turn connected to the main hallway, and opposite the east hallway door on the right of you, is the west hallway to the left of you.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/Office.png" alt="Your Office">Artist: Scott Cawthon
</div>
<<Alice>>This is where you will spend most of your time. You can, of course, wander around if you find anything suspicious, but staying here the whole night and just looking at the cameras on this tablet,<b> She picks up a tablet and shows it to you.</b> Is more than enough.<</Alice>>
<<narrator>>You notice two vents at the very bottom of the walls, right at the back of the room leading to who knows where, and like every vent you have seen so far, it has no sort of barring to prevent people from crawling through it.<</narrator>>
<<narrator>>You are quickly informed of everything you need to know—how to close the doors, turn on the hallway lights, and toggle all the lights in the restaurant—all from here. You remember all of it before Alice leads you into the west hallway.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/WestHallEmpty.png" alt="Westhall">Artist: Scott Cawthon
</div>
<<narrator>>You and Alice walk through the dark corridor that is the west hallway, at the very end you can see the final party room Alice was talking about, which you quickly arrive to.<</narrator>>
[[Final Party Room->FazbearTour3]]<<set $health to $health - 10>>
<<set $stamina to $stamina + 10>>
<<set $Time to $Time + 1>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom3.png" alt="PartyRoom">Artist: Scott Cawthon
</div>
<<narrator>>You look around the room and its nothing out of the ordinary, so you look towards Alice on where to next.<</narrator>>
<<Alice>>Next up is the Game Area, which will connect back to the main hall.<</Alice>>
<<narrator>>It doesnt take you long to get to the Gameroom, it was a very short walk, literally the next room over, and you find it looks pretty good, theres a short human like doll standing to the side holding a balloon and sign.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/GameArea.png" alt="Game Area">Artist: Scott Cawthon
</div>
<<narrator>>You walk further into the room and see a circular, silightly raised platform, masked in a curtain, with a sign outside it reading 'Sorry! Out of order'.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/GameAreaFoxy1.png" alt="Pirate Cove">Artist: Scott Cawthon
</div>
<<say $player>>Now what is this?<b> You ask, curious.</b><</say>>
<<Alice>>Why thats Foxy, he was decomishioned a while ago as were the others, but he is in good enough shape to stay out in the open and not take parts from.<b> She pulls back the curtain and there you see a bipedal red fox, dressed in pirate attire, you can tell its quite damaged.</b><</Alice>>
<div class="centered-image">
<img src="Assets/Fazbear1/GameAreaFoxy2.png" alt="Pirate Cove">Artist: Scott Cawthon
</div>
<<narrator>>She closes the curtain and leads you to the main event, you see a stage similar to the one with the Toy Animatronics you saw earlier, but instead of seeing modern looking animatronics on stage, you see slightly damaged looking, clearly older models, of Chica, Bonnie and Freddy.<</narrator>>
<<say $player>>Why do all the main animatronics have a new redesign, except Foxy? I havent seen his.<</say>>
<<Alice>>About that, there is a redesign for Foxy, but kids can be kids, they liked taking it apart as it was in reach, and eventually we gave up on putting it back together constantly, so its in the storage room as a messy, barely functioning, noodle of metal<</Alice>>
<<narrator>><b>Neat. You think to yourself, as you are led back to the main hallway.</b><</narrator>>
<<Alice>>Well, that is all you need to know, so I will be on my way, and note that the doors wont open until 6 am or someone else who works here clocks in.<b> With that, she leaves and you stand in the hallway, its already midnight, and you wonder what to do until 6am.</b><</Alice>>
[[Go to your office->OfficeNormalPrologue]]<<set $leftlight to 0>>
<<set $rightlight to 0>>
<<narrator>>You are in your office, which is connected to the east hallway, which is in turn connected to the main hallway, and opposite the east hallway door on the right of you, is the west hallway to the left of you.<</narrator>>
<<narrator>>There are vents at the back of the rooms you can look into if you wish, there are buttons on the walls, to turn the hallway lights on and off, and to close the doors, and of course, you can check the cameras if you wish.<</narrator>>
<<narrator>>The hallway lights are off and open, there is nothing there.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/Office.png" alt="Your Office">Artist: Scott Cawthon
</div>
<a class="button" data-passage="OfficeRLightPrologue">Turn Right Light On</a>
<a class="button" data-passage="OfficeLLightPrologue">Turn Left Light On</a>
<a class="button" data-passage="CameraPrologue">Check The Cameras</a>
<<set $leftlight to 1>>
<<set $rightlight to 0>>
<<narrator>>You are in your office, which is connected to the east hallway, which is in turn connected to the main hallway, and opposite the east hallway door on the right of you, is the west hallway to the left of you.<</narrator>>
<<narrator>>There are vents at the back of the rooms you can look into if you wish, there are buttons on the walls, to turn the hallway lights on and off, and to close the doors, and ofcourse, you can check the cameras if you wish.<</narrator>>
<<narrator>>The left hallway light is on, and the doors are open, there is nothing there.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/OfficeRightLight.png" alt="Your Office">Artist: Scott Cawthon
</div>
<a class="button" data-passage="OfficeNormalPrologue">Turn Right Light Off</a>
<a class="button" data-passage="OfficeLLightPrologue">Turn Left Light On</a>
<a class="button" data-passage="CameraPrologue">Check The Cameras</a><<set $rightlight to 1>>
<<set $leftlight to 0>>
<<narrator>>You are in your office, which is connected to the east hallway, which is in turn connected to the main hallway, and opposite the east hallway door on the right of you, is the west hallway to the left of you.<</narrator>>
<<narrator>>There are vents at the back of the rooms you can look into if you wish, there are buttons on the walls, to turn the hallway lights on and off, and to close the doors, and ofcourse, you can check the cameras if you wish.<</narrator>>
<<narrator>>The right hallway light is on, and the doors are open, there is nothing there.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/OfficeLeftLight.png" alt="Your Office">Artist: Scott Cawthon
</div>
<a class="button" data-passage="OfficeRLightPrologue">Turn Right Light On</a>
<a class="button" data-passage="OfficeNormalPrologue">Turn Left Light Off</a>
<a class="button" data-passage="CameraPrologue">Check The Cameras</a><div class="centered-image">
<img src="Assets/Office/CameraStatic.gif" alt="The Non Functioning Cameras">
</div>
<<narrator>>You decide to take a look at the cameras and frown when all the camera locations return static, you triple check everything you can and it remains the same, must be a problem with the cameras.<</narrator>>
<<if $player is "Leo">>
<<say $player>>I can probably fix them, but I definitely dont get paid enough for that, maybe another night.<b> You decide to just patrol the resturaunt on foot, you decide to fix them if you get tired of walking around another day.</b><</say>>
<<elseif $player is "Jayden">>
<<say $player>>Goddamnit, do I really have to walk around now?<b> You decide to just patrol on foot, dont want to get fired if something goes wrong.</b><</say>>
<</if>>
[[Close Cameras->OfficeN1]]
<<set $leftlight to 0>>
<<set $rightlight to 0>>
<<narrator>>You are in your office, which is connected to the east hallway, which is in turn connected to the main hallway, and opposite the east hallway door on the right of you, is the west hallway to the left of you.<</narrator>>
<<narrator>>There is a vent at the back of the room you can look into if you wish, there are buttons on the walls, to turn the hallway lights on and off, and to close the doors, and of course, you can leave your office and wander.<</narrator>>
<<narrator>>The hallway lights are off, and there is nothing there.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/Office.png" alt="Your Office">Artist: Scott Cawthon
</div>
<a class="button" data-passage="OfficeRLightN1">Right Light On</a>
<a class="button" data-passage="OfficeLLightN1">Left Light On</a>
<a class="button" data-passage="CameraN1">Cameras</a>
<a class="button" data-passage="VentN1">Vents</a>
<a class="button" data-passage="WesthallN1">West Hall</a>
<a class="button" data-passage="EasthallN1">East Hall</a>
<<if $FailedEncounter gte 7>>
<<set $ToyChicaBonnieLocation to either(1, 2, 3, 4)>>
<<set $ToyChicaChicaLocation to either(1, 2, 3)>>
<<set $ToyChicaFreddyLocation to either(0, 0, 1)>>
<</if>><<narrator>>The cameras still dont work, all you see is static. You may be able to fix them.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/CameraStatic.gif" alt="The Non Functioning Cameras">
</div>
<<back "Close Cameras">>
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>>
<<if $FailedEncounter gte 7>>
<<set $ToyBonnieLocation to either(1, 2, 3, 4)>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<set $ToyFreddyLocation to either(0, 0, 1)>>
<</if>><<set $rightlight to 1>>
<<set $leftlight to 0>>
<<narrator>>You are in your office, which is connected to the east hallway, which is in turn connected to the main hallway, and opposite the east hallway door on the right of you, is the west hallway to the left of you.<</narrator>>
<<narrator>>There are vents at the back of the rooms you can look into if you wish, there are buttons on the walls, to turn the hallway lights on and off, and to close the doors, and of course, you can leave your office and wander.<</narrator>>
<<narrator>>The right hallway light is on, and there is nothing there.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/OfficeRightLight.png" alt="Your Office">Artist: Scott Cawthon
</div>
<a class="button" data-passage="OfficeN1">Right Light Off</a>
<a class="button" data-passage="OfficeLLightN1">Left Light On</a>
<a class="button" data-passage="CameraN1">Cameras</a>
<a class="button" data-passage="VentN1">Vents</a>
<a class="button" data-passage="WesthallN1">West hallway</a>
<a class="button" data-passage="EasthallN1">East hallway</a>
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>><<set $leftlight to 1>>
<<set $rightlight to 0>>
<<narrator>>You are in your office, which is connected to the east hallway, which is in turn connected to the main hallway, and opposite the east hallway door on the right of you, is the west hallway to the left of you.<</narrator>>
<<narrator>>There are vents at the back of the rooms you can look into if you wish, there are buttons on the walls, to turn the hallway lights on and off, and to close the doors, and of course, you can leave your office and wander.<</narrator>>
<<narrator>>The left hallway light is on, and there is nothing there.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/OfficeLeftLight.png" alt="Your Office">Artist: Scott Cawthon
</div>
<a class="button" data-passage="OfficeRLightN1">Right Light Om</a>
<a class="button" data-passage="OfficeN1">Turn Left Light Off</a>
<a class="button" data-passage="CameraN1">Cameras</a>
<a class="button" data-passage="VentN1">Vents</a>
<a class="button" data-passage="WesthallN1">West hallway</a>
<a class="button" data-passage="EasthallN1">East hallway</a><<if $ToyChicaLocation neq 3>>
<<set $FailedEncounter += 1>>
<<narrator>>You decide to check the vent, and looking inside you see nothing. Its dark and empty, as it should be.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/VentNothing.png" alt="Empty Vent">
</div>
[[Continue->OfficeN1]]
<<elseif $ToyChicaLocation eq 3>>
<<set $AnimatronicEncounter to true>>
<<set $FailedEncounter to 0>>
<<if $ToyChicaTalk is false>>
<<narrator>>You decide to check the vent, and looking inside, you see... Toy Chica? She';s just staring at you from the dark, you should probably act if you dont want anything to happen.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/VentToyChica.png" alt="Toy Chica in Vent">
</div>
[[Spam your flashliight->ToyChicaRun]]
[[Do Nothing->ToyChicaTease]]
<<elseif $ToyChicaTalk is true>>
<<narrator>>You decide to check the vent, and looking inside, you see... Toy Chica?<</narrator>>
<div class="centered-image">
<img src="Assets/Office/VentToyChica.png" alt="Toy Chica in Vent">
</div>
<<if $player is "Jayden">>
<<say $player>>What the fuck are you doing here?<</say>>
<<elseif $player is "Leo">>
<<say $player>>My what a surprise. What are you doing here?<</say>>
<</if>>
<<Toy-Chica>>My~ Can't I come visit?<</Toy-Chica>>
<<narrator>>You could let her in, but knowing what she tried or did last time. This will probably lead to something lewd. You can of course tell her off, she might listen.<</narrator>>
[[Let her in->ToyChicaOfficeSex]]
[[Tell her you're busy->ToyChicaVentLeave]]
<</if>>
<</if>>
<div class="centered-image">
<img src="Assets/Fazbear1/EastHallEmpty.png" alt="East Hall">Artist: Scott Cawthon
</div>
<<narrator>>You stand in the East hallway, a dark hallway, barely illuminated by a single light, with the floor almost entirely hidden from the player's view. Star decorations and wires hang from the ceiling. On the wall are three cheerful posters of the animatronic characters.
On the far left is Chica, which has the text "EATING TIME!" in large letters above her head. The center poster depicts Freddy, with the text "FUN TIME!" in large letters under his head. The third depicts a rather droopy-eyed Bonnie with the text "PARTY TIME!" in large letters above his head. Cobwebs can also be seen in the foreground.
In the end corner, the floor is shown and is the same bluish and black tile as the corresponding room in the West Hall and in the Dining Area. On the floor, papers lay scattered about. On the walls, papers with writing on them, as well as a poster outlining the rules of the establishment, are hung. There is also a black and white checkered stripe with a red outline on the wall, and the rest of the wall is a grayish color.
There reads a sign on the wall with a few rules:
-Don't run.
-Don't yell.
-Don't scream.
-Don't poop on floor.
-Stay close to Mom.
-Don't touch Freddy.
-Don't hit.
-Leave before dark<</narrator>>
<<say $player>>I wish I could leave, I'd rather be sleeping at home.<</say>>
[[Office->OfficeN1]]
[[Main Hall->MainhallwayN1]]
[[Party Room 1->PartyRoom1N1]]
[[Party Room 2->PartyRoom2N1]]
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>><div class="centered-image">
<img src="Assets/Fazbear1/WestHallEmpty.png" alt="West Hall">Artist: Scott Cawthon
</div>
<<narrator>>You stand in the West hallway, its dark, the floor is checkered black and white, the walls are plastered with kids drawings of the animatronics, and at the end of the hallway you see one of the party rooms.<</narrator>>
[[Office->OfficeN1]]
[[Main Hallway->MainhallwayN1]]
[[Party Room 3->PartyRoom3N1]]
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>><<if $FailedEncounter gte 7>>
<<set $ToyChicaBonnieLocation to either(1, 2, 3)>>
<<set $ToyChicaChicaLocation to either(1, 2, 3)>>
<<set $ToyChicaFreddyLocation to either(0, 0, 1)>>
<</if>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom3.png" alt="PartyRoom">Artist: Scott Cawthon
</div>
<<narrator>>The room contains two tables covered by white tablecloths with multi-colored confetti patterns. Shiny, multi-colored, striped party hats are lined up in two neat rows on each table. Bunches of colorful balloons are also attached to the tables. A sparkly purple poster featuring Toy Freddy, Toy Bonnie, and Toy Chica can be seen on the back wall. It reads "CELEBRATE!" in a yellow text with a purple border.
There is nothing here, as it should be,<</narrator>>
[[West Hall->WesthallN1]]
[[Main Game Area->GameareaN1]]
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>><<if $ToyFreddyLocation eq 0>>
<<set $FailedEncounter += 1>>
<div class="centered-image">
<img src="Assets/Fazbear1/GameArea.png" alt="Game Area">Artist: Scott Cawthon
</div>
<<narrator>> This room features a carousel as well as some barely-visible children's rides to the right. The animals visible on the carousel are based on Freddy Fazbear, Bonnie, Chica, and Foxy. They are notably based on the designs of the originals rather than the toy animatronics.
To the left stands Balloon Boy, a vendor that sells balloons, with a sign reading "Balloons!", A large banner reading "Happy Birthday" spans the room, hanging from the ceiling. On the right side of the room are some large gift boxes with confetti-styled wrapping paper and balloons in multiple colors.
The floor is tiled black-and-white in a checkered pattern. There are many multi-colored stars hanging by strings from the ceiling. There are also two tables draped with white tablecloths in the back of the room, each lined with two rows of party hats, similar to the tables in the Party Rooms.<</narrator>>
[[Party Room 3->PartyRoom3N1]]
[[Foxy->FoxyGAN1]]
[[Main Hall->MainhallwayN1]]
<<elseif $ToyFreddyLocation eq 1>>
<<set $FailedEncounter to 0>>
<<set $AnimatronicEncounter to true>>
<div class="centered-image">
<img src="Assets/Fazbear1/GameAreaToyFreddy.png" alt="Toy Freddy Is Standing There">Artist: Scott Cawthon
</div>
<<if $ToyFreddyEncounter is false>>
<<narrator>> This room features a carousel as well as some barely-visible children's rides to the right. The animals visible on the carousel are based on Freddy Fazbear, Bonnie, Chica, and Foxy. They are notably based on the designs of the originals rather than the toy animatronics.
To the left stands Balloon Boy, a vendor that sells balloons, with a sign reading "Balloons!", A large banner reading "Happy Birthday" spans the room, hanging from the ceiling. On the right side of the room are some large gift boxes with confetti-styled wrapping paper and balloons in multiple colors.
The floor is tiled black-and-white in a checkered pattern. There are many multi-colored stars hanging by strings from the ceiling. There are also two tables draped with white tablecloths in the back of the room, each lined with two rows of party hats, similar to the tables in the Party Rooms.
You only now notice. Toy Freddy standing in the middle of the room, slightly covered by the darkness. Your heart sinks. Why is he there? How did he get there? You ask yourself.
You note he isnt moving towards you in any way, but you <b>should</b> leave regardless. Or you could stick around.<</narrator>>
[[Run->OfficeN1]]
[[Run->OfficeN1]]
[[Run->OfficeN1]]
[[Approach->ToyFreddyFirstTalkN1]]
<<set $ToyFreddyEncounter to true>>
<<elseif $ToyFreddyEncounter is true>>
<<narrator>> This room features a carousel as well as some barely-visible children's rides to the right. The animals visible on the carousel are based on Freddy Fazbear, Bonnie, Chica, and Foxy. They are notably based on the designs of the originals rather than the toy animatronics.
To the left stands Balloon Boy, a vendor that sells balloons, with a sign reading "Balloons!", A large banner reading "Happy Birthday" spans the room, hanging from the ceiling. On the right side of the room are some large gift boxes with confetti-styled wrapping paper and balloons in multiple colors.
The floor is tiled black-and-white in a checkered pattern. There are many multi-colored stars hanging by strings from the ceiling. There are also two tables draped with white tablecloths in the back of the room, each lined with two rows of party hats, similar to the tables in the Party Rooms.
<<if $ToyFreddyTalk is true>>
Toy Freddy stands there again, you talked to him sure, but he just told you to leave the resturaunt, you couldnt find him throughout the resturaunt until an hour later, he was just back on stage.
[[Approach him->ToyFreddySecondTalkN1]]
[[Party Room 3->PartyRoom3N1]]
[[Foxy->FoxyGAN1]]
[[Main Hall->MainhallwayN1]]
<<elseif $ToyFreddyTalk is false>>
Toy Freddy stands there again, you ran away when you spotted him the last time, you could try again...
[[Approach him->ToyFreddyFirstTalkN1]]
[[Party Room 3->PartyRoom3N1]]
[[Foxy->FoxyGAN1]]
[[Main Hall->MainhallwayN1]]
<</if>>
<</if>>
<</if>>
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>>
<<if $FailedEncounter gte 7>>
<<set $ToyBonnieLocation to either(1, 2, 3, 4)>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<set $ToyFreddyLocation to either(0, 0, 1)>>
<</if>><div class="centered-image">
<img src="Assets/Fazbear1/GameAreaFoxy1.png" alt="Pirate Cove">Artist: Scott Cawthon
</div>
<<narrator>>There stands a purple-colored curtain, decorated with stars and sparkles. There stands a sign, also decorated with stars, in front of the curtain that reads, "Sorry! Out of order".
Two lights can be seen on the back wall, one on either side of the curtain. There are also star decorations hanging from the ceiling, and the floor is tiled black and white. The curtain is closed and Foxy is inside, standing there, lifeless. As he should.<</narrator>>
[[Main Game Area->GameareaN1]]
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>>
<<if $FailedEncounter gte 7>>
<<set $ToyBonnieLocation to either(1, 2, 3, 4)>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<set $ToyFreddyLocation to either(0, 0, 1)>>
<</if>><<if $ToyChicaLocation neq 1>>
<<set $FailedEncounters += 1>>
<<if $FailedEncounter gte 7>>
<<set $ToyBonnieLocation to either(1, 2, 3, 4)>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<set $ToyFreddyLocation to either(0, 0, 1)>>
<</if>>
<div class="centered-image">
<img src="Assets/Fazbear1/MainHall.png" alt="The Animatronics">Artist: Scott Cawthon
</div>
<<narrator>> The Main Hall features a floor with a shiny black-and-white checkered tile pattern. Along with these, there are entrances leading into the men's and women's restrooms, the 'Storage' room. The room is lit by a single light fixture on the ceiling amongst hanging star decorations.
There are four cheerful posters visible, each displaying one of the toy animatronics, one of the posters reads "Let's Rock!" with a picture of Toy Bonnie. Another says "Let's Party!" accompanied by a picture of Toy Chica. The third says "Party Time! U Ready?" with Toy Freddy displayed. Another poster with Toy Freddy waving can be seen on the opposite wall, reading "The New Face of Fun!"
The Main Hall also appears to have a pathway to the Dining Area, main Showstage, the West hallway and East hallway, all of which can lead back to your Office, there is also the storage room that leads to the Parts and Service, where all the old animatronics are.<</narrator>>
<<if $storyProgress gt 1>>
<<narrator>>You can end your shift if you so desire, it is 6am.<</narrator>>
<</if>>
[[Dining Area->DiningAreaN1]]
[[Game Area->GameareaN1]]
[[West Hall->WesthallN1]]
[[East Hall->EasthallN1]]
[[Storage->StorageEntranceN1]]
[[Bathroooms->BathroomsN1]]
<<if $storyProgress1 gt 1>>
[[Go Home->GoHomeConfirmN1]]
<<set $Time to 11>>
<</if>>
<<elseif $ToyChicaLocation eq 1>>
<<set $AnimatronicEncounter to true>>
<<set $FailedEncounter to 0>>
<div class="centered-image">
<img src="Assets/Fazbear1/ToyChicaMainHall.png" alt="The Animatronics">Artist: Scott Cawthon
</div>
<<narrator>> The Main Hall features a floor with a shiny black-and-white checkered tile pattern. Along with these, there are entrances leading into the men's and women's restrooms, the 'Storage' room. The room is lit by a single light fixture on the ceiling amongst hanging star decorations.
There are four cheerful posters visible, each displaying one of the toy animatronics, one of the posters reads "Let's Rock!" with a picture of Toy Bonnie. Another says "Let's Party!" accompanied by a picture of Toy Chica. The third says "Party Time! U Ready?" with Toy Freddy displayed. Another poster with Toy Freddy waving can be seen on the opposite wall, reading "The New Face of Fun!"
The Main Hall also appears to have a pathway to the Dining Area, main Showstage, the West hallway and East hallway, all of which can lead back to your Office, there is also the storage room that leads to the Parts and Service, where all the old animatronics are.<</narrator>>
<<if $ToyChicaEncounter is true && $ToyChicaTalk is false>>
<<narrator>>You notice Toy Chica in the Main Hall. She seems to have noticed you as well. You havent talked to her at all and you should probably leave.<</narrator>>
[[Approach Toy Chica->ToyChicaTalkFirstTime]]
[[Dining Area->DiningAreaN1]]
[[Game Area->GameareaN1]]
[[West Hall->WesthallN1]]
[[East Hall->EasthallN1]]
[[Storage->StorageEntranceN1]]
[[Bathrooms->BathroomsN1]]
<<if $storyProgress1 >= 2>>
[[Go Home->GoHomeConfirmN1]]
<<set $Time to 11>>
<</if>>
<<elseif $ToyChicaEncounter is true && $ToyChicaTalk is true>>
<<narrator>>Toy Chica seems to have noticed you and is waiting for you to approach her. You can choose to talk to her or explore other areas.<</narrator>>
[[Approach Toy Chica->ToyChicaTalkMainHall]]
[[Dining Area->DiningAreaN1]]
[[Game Area->GameareaN1]]
[[West Hall->WesthallN1]]
[[East Hall->EasthallN1]]
[[Storage->StorageEntranceN1]]
[[Bathrooms->BathroomsN1]]
<<if $storyProgress1 gt 1>>
[[Go Home->GoHomeConfirmN1]]
<<set $Time to 11>>
<</if>>
<<elseif $ToyChicaEncounter is false && $ToyChicaTalk is false>>
<<narrator>>Toy Chica is in in the hallway, you could leave, it would be wise to leave. You havent talked to her, or encountered her before this. Why is she here? Questions. Questions.<</narrator>>
[[Approach Toy Chica->ToyChicaTalkFirstTime]]
[[Dining Area->DiningAreaN1]]
[[Game Area->GameareaN1]]
[[West Hall->WesthallN1]]
[[East Hall->EasthallN1]]
[[Storage->StorageEntranceN1]]
[[Bathrooms->BathroomsN1]]
<<if $storyProgress1 gt 1>>
[[Go Home->GoHomeConfirmN1]]
<<set $Time to 11>>
<</if>>
<</if>>
<</if>><div class="centered-image">
<img src="Assets/Fazbear1/DiningArea.png" alt="The Dining area">Artist: Scott Cawthon
</div>
<<narrator>>The Dining Area is a large room furnished with six tables lined up in three rows, ready for parties. In the darkness, the walls of the Dining Area cannot be seen. The tables themselves are covered in white tablecloths decorated with confetti patterns. In the middle of the tables, lined up in a row, are different colored party hats.
Chairs line the tables on both sides. These chairs also boast confetti patterns, and there is a large gold star on the backrest of each one. The floor itself is tiled with blue-and-red tiles. A light illuminates the center of the room and is too dark to see any entrances or exits.
You can see the show stage with the Toy Animatronics from here, just barely, you will need to go closer.<</narrator>>
[[Main Hallway->MainhallwayN1]]
[[Showstage->ShowstageN1]]
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<</if>>
<<if $FailedEncounter gte 7>>
<<set $ToyChicaBonnieLocation to either(1, 2, 3)>>
<<set $ToyChicaChicaLocation to either(1, 2, 3)>>
<<set $ToyChicaFreddyLocation to either(0, 0, 1)>>
<</if>><div class="centered-image">
<img src="Assets/Fazbear1/RestroomsEmpty.png" alt="Bathrooms">
</div>
<<narrator>>You walk up to the bathrooms, there are obviously two- one for women, and one for men. There is no one here but you, so you can go into either if you really wanted to.
There is nothing you need in either at the moment.<</narrator>>
[[Main Hallway->MainhallwayN1]]
<<if $ToyChicaLocation eq 2>>
<<set $ToyChicaVent to either(0, 1)>>
<<elseif $ToyChicaLocation neq 2>>
<<set $ToyChicaVent to 0>>
<</if>><<if $ToyChicaLocation neq 2>>
<<set $FailedEncounter += 1>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom1.png" alt="Party Room 1">Artist: Scott Cawthon
</div>
<<narrator>>The room has a black-white, shiny, checkered floor and smooth walls with green-blue checkered stripes, as well as a confetti pattern on the walls' top half.
The room has two large tables topped with a white tablecloth with a multi-colored confetti pattern, and two neat rows of striped, multi-colored party hats. The walls appear to have posters of the main toy animatronic characters, such as Toy Freddy, Toy Bonnie, and Toy Chica.
The posters have the animatronics' "catchphrases" on them: Toy Bonnie's reads "LET'S ROCK!", Toy Chica's reads "LET'S EAT!", and Toy Freddy's has him winking while seemingly pointing at the viewer with his microphone, with the words "PARTY TIME" at the top, and "U READY?" at the bottom.
There is nothing in this room, as it should be.<</narrator>>
[[East Hall->EasthallN1]]
<<elseif $ToyChicaLocation eq 2>>
<<set $AnimatronicEncounter to true>>
<<set $FailedEncounter to 0>>
<<narrator>>The room has a black-white, shiny, checkered floor and smooth walls with green-blue checkered stripes, as well as a confetti pattern on the walls' top half.
The room has two large tables topped with a white tablecloth with a multi-colored confetti pattern, and two neat rows of striped, multi-colored party hats. The walls appear to have posters of the main toy animatronic characters, such as Toy Freddy, Toy Bonnie, and Toy Chica.
The posters have the animatronics' "catchphrases" on them: Toy Bonnie's reads "LET'S ROCK!", Toy Chica's reads "LET'S EAT!", and Toy Freddy's has him winking while seemingly pointing at the viewer with his microphone, with the words "PARTY TIME" at the top, and "U READY?" at the bottom.
You look further in the room, and right at the back, barely in view by that open vent you spotted during the tour- you can see glowing orbs staring at you, and when you turn on your flashlight the darkness retreats to reveal Toy Chica kneeling by the vent, seemingly ready to go in.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/ToyChicaPartyRoom1Vent.png" alt="Party Room 1">Artist: Scott Cawthon
</div>
<<narrator>>The light gains its attention and you can leave now, and maybe come back later just in case.<</narrator>>
<<set $ToyChicaEncounter to true>>
[[Leave->EasthallN1]]
<<if $ToyChicaPartyRoom is false>>
[[Stay->ToyChicaTalkFirstTime]]
<<elseif $ToyChicaPartyRoom is true>>
[[Stay->ToyChicaTalk2nd]]
<</if>>
<</if>><<if $ToyBonnieLocation eq 0 >>
<<set $FailedEncounter += 1>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom2.png" alt="Party Room 2">Artist: Scott Cawthon
</div>
<<narrator>>Party Room 2 contains two tables with striped white and red tablecloths, decorated with multicolored, striped party hats, lined up in two neat rows on each. The floor is black and white checker tiled, and there is a green and blue checkered stripe on the wall near the floor.
There is a wet floor sign with a spill of some unknown fluid surrounding it. From the ceiling hangs a long, multi-colored banner that reads "LET'S PARTY!!!" in green text with a white border. There are also some multi-colored paper stars hanging from the ceiling around the banner.<</narrator>>
[[East Hall->EasthallN1]]
<<elseif $ToyBonnieLocation neq 0>>
<<set $AnimatronicEncounter to true>>
<<set $ToyBonnieEncounter to true>>
<<set $FailedEncounter to 0>>
<div class="centered-image">
<img src="Assets/Fazbear1/PartyRoom2ToyBonnie.png" alt="Party Room 2, with Toy Bonnie kneeling by the vent.">Artist: Scott Cawthon
</div>
<<narrator>>Party Room 2 contains two tables with striped white and red tablecloths, decorated with multicolored, striped party hats, lined up in two neat rows on each. The floor is black and white checker tiled, and there is a green and blue checkered stripe on the wall near the floor.
There is a wet floor sign with a spill of some unknown fluid surrounding it. From the ceiling hangs a long, multi-colored banner that reads "LET'S PARTY!!!" in green text with a white border. There are also some multi-colored paper stars hanging from the ceiling around the banner.<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/ToyBonnie.png" alt="Toy Bonnie">Artist: KeynKangash
</div>
<<if $ToyChicaTalk is true>>
<<narrator>>Toy Bonnie stands there, not looking surprised at the sight of you. He speaks up, his tone snarky and sarcastic.<</narrator>>
<<Toy-Bonnie>>Oh god, Toy Chica won't shut up about you.<</Toy-Bonnie>>
[[Continue the conversation->ToyBonnieTalk]]
<<elseif $ToyChicaTalk is false>>
<<narrator>>Toy Bonnie stands there, eying you with a snarky expression. He speaks up with sarcasm.<</narrator>>
<<Toy-Bonnie>>Who do we have here? Another night guard? How original.<</Toy-Bonnie>>
<<narrator>>The fuck is his problem? And arent you the first night guard, maybe you should point that out. Why the fuck is he moving anyway?<</narrator>>
[[Point that out->ToyBonnieFlustered]]
[[Forget it->ToyBonnieTalk]]
<</if>>
<</if>><<set $storyProgress1 += 1>>
<<if $ToyBonnieLocation eq 0 && $ToyChicaLocation eq 0 && $ToyFreddyLocation eq 0>>
<div class="centered-image">
<img src="Assets/Fazbear1/ShowStageToyBonnieChicaFreddy.png" alt="">
</div>
<<narrator>>The Show Stage appears to have a wide construction, with multiple small, star-shaped decorations hanging from the ceiling.
Behind the toy animatronics is a large, colorful banner, hanging from the ceiling which reads "HAPPY BIRTHDAY" in large, red letters, with white colored outlines.
All 3 of the animatronics stand there, lifeless, as they should.<</narrator>>
<<elseif $ToyBonnieLocation neq 0 && $ToyChicaLocation eq 0 && $ToyFreddyLocation eq 0>>
<div class="centered-image">
<img src="Assets/Fazbear1/ShowStageToyChicaFreddy.png" alt="No Toy Animatronics">
</div>
<<narrator>>The Show Stage appears to have a wide construction, with multiple small, star-shaped decorations hanging from the ceiling.
Behind the toy animatronics is a large, colorful banner, hanging from the ceiling which reads "HAPPY BIRTHDAY" in large, red letters, with white colored outlines.
You notice Toy Bonnie is gone... your heart sinks and you know you should probably watch out for anything that might hint he is near.<</narrator>>
<<elseif $ToyBonnieLocation neq 0 && $ToyChicaLocation neq 0 && $ToyFreddyLocation eq 0>>
<div class="centered-image">
<img src="Assets/Fazbear1/ShowStageToyFreddy.png" alt="Toy Freddy Is Alone">
</div>
<<narrator>>The Show Stage appears to have a wide construction, with multiple small, star-shaped decorations hanging from the ceiling.
Behind the toy animatronics is a large, colorful banner, hanging from the ceiling which reads "HAPPY BIRTHDAY" in large, red letters, with white colored outlines.
You notice both Toy Bonnie and Toy Chica are gone, your heart sinks and you know you should watch every step you make.<</narrator>>
<<elseif $ToyBonnieLocation neq 0 && $ToyChicaLocation neq 0 && $ToyFreddyLocation neq 0>>
<div class="centered-image">
<img src="Assets/Fazbear1/ShowStageToyEmpty.png" alt="Toy Freddy Is Alone">
</div>
<<narrator>>The Show Stage appears to have a wide construction, with multiple small, star-shaped decorations hanging from the ceiling.
Behind the toy animatronics is a large, colorful banner, hanging from the ceiling which reads "HAPPY BIRTHDAY" in large, red letters, with white colored outlines.
All 3 of the animatronics are gone, and you dont know where they are, but you can hear sounds coming from the Game Area, it would be a poor idea to go back there.<</narrator>>
<</if>>
[[Dining Area->DiningAreaN1]]
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>>
<<if $FailedEncounter gte 7>>
<<set $ToyChicaBonnieLocation to either(1, 2, 3)>>
<<set $ToyChicaChicaLocation to either(1, 2, 3)>>
<<set $ToyChicaFreddyLocation to either(0, 0, 1)>>
<</if>>Possible Locations for Animatronics.
Toy Bonnie:
0: Show Stage
1: Party Room 2
2: Party Room 3
3: Vent
Toy Chica:
0: Show Stage
1: Main Hall
2: Party Room 1
3: Vent
Toy Freddy:
0: Show Stage
1: Game Area
<<set $ToyFreddyTalk to true>>
<<set $ToyFreddyEncounter to true>>
<<set $storyProgress1 += 1>>
<<narrator>>Against all better judgement, you decide to approach the robot, its eyes seem to lose thier black glaze and turn from a pure, empty void, to normal looking eyes—or as normal as robot eyes can be.
Those eyes turn to look down at you. You may be tall, but Toy freddy is the tallest of the animatronics, standing at 6 foot 1, just barely taller than you. You take in its form, really admiring its construction for the first time.
Toy Freddy closely resembles his original version, featuring a brown animatronic bear with lighter brown accents on his stomach, snout, and inner ears. Sporting black whisker spots, eyebrows, brown eyelids, short eyelashes, blue eyes, and a black nose, he shares the characteristic rosy red, blushed cheeks with the other toy animatronics. Notably, Toy Freddy stands out with a matte coating rather than the glossy finish seen on his counterparts. His multi-jointed arms and legs, akin to other toy animatronics, have a darker hue.
Compared to the original Freddy Fazbear, Toy Freddy's face is flatter, wider, and more rounded, showcasing distinctive buck-like teeth. He boasts a larger body, making him the broadest among the toy animatronics. His smaller, oval-shaped ears, paired with a black bow tie and two buttons, along with a small black top hat featuring a red stripe, contribute to his unique appearance. Completing his ensemble, Toy Freddy holds a silver and black microphone in his right hand.<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/ToyFreddy.png" alt="Toy Freddy">Artist: EMP43
</div>
<<narrator>>Not knowing what to say, or why you even approached a robot, you just stare at it, still not sure if its truly alive or if its systems are just running, but that is thrown out the window, when he opens his mouth and peaks.<</narrator>>
<<Toy-Freddy>>No one will believe you. You should quit.<</Toy-Freddy>>
<<if $tookPhone is false>>
<<narrator>>And with that he turns to leave after a chuckle and you are left gobsmacked, The Fuck? You think to yourself.
You quickly try fishing for your phone to get a video, you can use it as some sort of evidence that these robots arent actually off to show Alice, but you groan when you find you forgot your phone at home, you regret deciding not to check your apartment again. You watch as Toy Freddy leaves and decide not to stick around and you return to your office.<</narrator>>
<<elseif $tookPhone is true>>
<<narrator>>And with that he turns to leave after a chuckle and you are left gobsmacked, The Fuck? You think to yourself.
You fish for your phone and thank the gods you decided to take it with you, and quickly record a video of Toy Freddy walking away quite slowly, and only stop once he is completely shrouded in darkness.
You decide not to follow after and instead run back to your office<</narrator>>
<<set $ToyFreddyVideo to true>>
<</if>>
[[Office->ToyFreddyTalkOffice]]<<set $storyProgress1 += 1>>
<<set
<<You decide to talk to him, you aproach slowly and once again, his eyes lose thier black coloring, and look down at you.<</narrator>>
<<Toy-Freddy>>What do you want, did I not advise you to leave, stay a few more nights and you will find yourself dead.<</Toy-Freddy>>
<<narrator>>Not even giving you a chance to speak, he turns around and disappears into the darkness, you just stand there wondering what now.
<<narrator>>You check the time, and find its almost 6 am, time sure does fly when possessed animatronics torment you. You can wander more, or clock out, the doors should be open, but there are a few more hours until anyone gets here.<</narrator>>
[[Continue->GameareaN1]]
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>><<set $tookPhone to true>>
<<narrator>>You decide to check your apartment again, even if you might be late to work. You manage to find your phone.<</narrator>>
<<say $player>>Phew, this will be useful<</say>>
<<narrator>>You now actually decide to leave your apartment<</narrator>>
[[Leave Apartment->NeighborMeet]]
<<narrator>>You run into your office and close the doors to it and sit down, thinking about what just happend.<</narrator>>
<<say $player>>There is no way it was actually alive, maybe thats just the system glitch Alice was talking about... yeah that makes sense... but he even told me no one would believe me, that isnt something you would program into a robot.<</say>>
<<say $player>>I'm fucked either way<</say>>
<<narrator>>You sit there contemplating what to do, you could try to leave through the front door, it may not open, but you sure as hell can break through, the doors are glass after all.<</narrator>>
[[Stay->OfficeN1]]
[[Force Your Way Out->AttemptEscape]]<<SirRandom>>These are royalty among you guys, the people who have decided to support me and have my unending gratitude, the people who for some reason decided to give me money for the stupid games I am making.
I love you guy.<</SirRandom>>
<<narrator>>
A special thanks to the first 5 people to ever- or will be the first 5 to get a paid subscription.
The very, very first person to get a paid subscription:
<span class="backer">Guy Nicc</span>
The second person to get a paid subscription:
<span class="backer">demon fox21</span>
<</narrator>>
<<back>><<if $storageEntered is false>>
<<set $storageGameover to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)>>
<<narrator>>You walk up to the storage door and contemplate walking in, you still have a bad feeling about this, who knows what can happen, but they arent alive nor should they even be functional.<</narrator>>
<<elseif $storageEntered is true>>
<<narrator>>You walk up to the storage door and contemplate walking in, you still have a bad feeling about this, you have been inside before, and nothing happend, as it should have, all the animatronics<b> seem</b> motionless.<</narrator>>
<</if>>
<<if $storageEntered is false>>
[[Enter->StorageFirstN1]]
<<elseif $storageEntered is true>>
[[Enter->StorageSecondN1]]
<</if>>
<<if $FailedEncounter gte 7>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<set $ToyFreddyLocation to either(0, 0, 1)>>
<</if>><<set $storageEntered to true>>
<<if $storageGameover neq 15>>
<<narrator>>You decide to go in, and you take in the rooms destroyed look; Parts and Service is a dirty, dusty room, with wires and pipes along the walls. The floor is smooth, with a black and white checkered pattern, and appears to have a dark fluid splattered on it - possibly oil. The room is extremely dark, but you can make out whats inside good enough.
There is a gray wall decorated with a green-and-blue checkered stripe that comes from the left side of the dark room. In the middle of the room, a narrow wall divides the space in half. This wall also appears to have the same dark fluid on it as the floor.
You can see all three of the of the fucked up looking Animatronics on the floor, sprayed around like trash, you would think they would treat such antiques with respect, but thats not your problem.
They seem not to be moving, as they should.<</narrator>>
[[Leave->MainhallwayN1]]
<<elseif $storageGameover is 15>>
<<narrator>>You decide to go in, and as you take a step inside, you hear creaking and the movement of metal, but everything seems in order; Parts and Service is a dirty, dusty room, with wires and pipes along the walls. The floor is smooth, with a black and white checkered pattern, and appears to have a dark fluid splattered on it - possibly oil. The room is extremely dark, but you can make out whats inside good enough.
There is a gray wall decorated with a green-and-blue checkered stripe that comes from the left side of the dark room. In the middle of the room, a narrow wall divides the space in half. This wall also appears to have the same dark fluid on it as the floor.
You look around and your heart sinks when one of the animatronics is gone. Bonnie just isnt here, you can see the whole room from your spot, so he shouldnt be anywhere but here.<</narrator>>
<<set $animatronicEncounter to true>>
[[Leave quietly->MainhallwayN1]]
[[Run->GameOver]]
<</if>>
<<set $storageRan to true>>
<<set $health to $health - 100>>
<<narrator>>Against any sort of better judgement, you decide to run out of the room. This was a fatal mistake on your end- the sound of metal moving, that picks up speed fills your ears. And before you can even make it a few step out the door, you feel pain emanating from your chest.
You fall over- grasping for breath, and roll over onto your back and look up at the culrpit. Bonnie- or what is left of him, missing most of his face, stares at you. Your breath picks up and you try to scream.
But you cant, your voice stops in your throat, so you resort to what you can. You being slowly crawling away- bleeding out, with your organs spilling out of your body. its a gruesome sight, and before you can suffer any longer you pass out.
The last thing you feel is your body getting dragged somewhere. You die in your sleep, your body mutilated, and stuffed into an empty animatronic suit, left there to rot.<</narrator>>
<div class="centered-image">
<img src="Assets/Fazbear1/DeathScreen.png" alt="The Animatronics">Artist: Scott Cawthon
</div>
<<narrator>><h1>Game over.</h1>
Restart the game, load a save, or backtrack.<</narrator>>
<<set $storyProgress1 += 1>>
<<if $storageGameover neq 15>>
<<narrator>>You decide to go in, and you take in the rooms destroyed look; Parts and Service is a dirty, dusty room, with wires and pipes along the walls. The floor is smooth, with a black and white checkered pattern, and appears to have a dark fluid splattered on it - possibly oil. The room is extremely dark, but you can make out whats inside good enough.
There is a gray wall decorated with a green-and-blue checkered stripe that comes from the left side of the dark room. In the middle of the room, a narrow wall divides the space in half. This wall also appears to have the same dark fluid on it as the floor.
You can see all three of the of the fucked up looking Animatronics on the floor, sprayed around like trash, you would think they would treat such antiques with respect, but thats not your problem.
They seem not to be moving, as they should.<</narrator>>
[[Leave->MainhallwayN1]]
<<elseif $storageGameover is 15>>
<<narrator>>You decide to go in, and as you take a step inside, you hear creaking and the movement of metal, but everything seems in order; Parts and Service is a dirty, dusty room, with wires and pipes along the walls. The floor is smooth, with a black and white checkered pattern, and appears to have a dark fluid splattered on it - possibly oil. The room is extremely dark, but you can make out whats inside good enough.
There is a gray wall decorated with a green-and-blue checkered stripe that comes from the left side of the dark room. In the middle of the room, a narrow wall divides the space in half. This wall also appears to have the same dark fluid on it as the floor.
You look around and your heart sinks when one of the animatronics is gone. Bonnie just isnt here, you can see the whole room from your spot, so he shouldnt be anywhere but here.<</narrator>>
[[Leave quietly->MainhallwayN1]]
[[Run->GameOver]]
<</if>>
<<set $storageRan to true>>
<<set $storageGameover to false>>
<<if $FailedEncounter lt 7>>
<<set $ToyBonnieMove to either(0, 1)>>
<<if $ToyBonnieMove is 0>>
<<set $ToyBonnieLocation to either(1, 2, 3)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyBonnieLocation to 0>>
<</if>>
<<if $ToyBonnieMove is 0>>
<<set $ToyChicaMove to either(0, 1, 1)>>
<<elseif $ToyBonnieMove is 1>>
<<set $ToyChicaMove to 1>>
<</if>>
<<if $ToyChicaMove is 0>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<elseif $ToyChicaMove is 1>>
<<set $ToyChicaLocation to 0>>
<</if>>
<<set $ToyFreddyMove to either(0, 1, 1)>>
<<if $ToyFreddyMove is 0>>
<<set $ToyFreddyLocation to 1>>
<<elseif $ToyFreddyMove is 1>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation eq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<<if $ToyChicaLocation eq 0 && $ToyBonnieLocation neq 0>>
<<set $ToyFreddyLocation to 0>>
<</if>>
<</if>>
<<if $FailedEncounter gte 7>>
<<set $ToyBonnieLocation to either(1, 2, 3, 4)>>
<<set $ToyChicaLocation to either(1, 2, 3)>>
<<set $ToyFreddyLocation to either(0, 0, 1)>>
<</if>><<SirRandom>>This path isnt available at the moment, but it will in a future update, so come back in the future, for now you have to continue working at the Pizzaria.<</SirRandom>>
[[Office->OfficeN1]]<<narrator>>Are you sure you want to end your first night? You may not of done everything you could. You can always leave when you are satisfied. The game currently only goes up until night 1 and the start of day 2, so there is no more animatronic content past this point for now. Just regular 'ol humans.<</narrator>>
[[Yes->GoHomeN1]]
[[No->MainhallwayN1]]
<<set $encounterCount = 0>>
<<set $talkCount = 0>>
<<if $ToyFreddyEncounter is true>>
<<set $encounterCount += 1>>
<</if>>
<<if $ToyFreddyTalk is true>>
<<set $talkCount += 1>>
<</if>>
<<if $ToyChicaEncounter is true>>
<<set $encounterCount += 1>>
<</if>>
<<if $ToyChicaTalk is true>>
<<set $talkCount += 1>>
<</if>>
<<if $ToyBonnieEncounter is true>>
<<set $encounterCount += 1>>
<</if>>
<<if $ToyBonnieTalk is true>>
<<set $talkCount += 1>>
<</if>>
<<set $finalEvaluation to "">>
<<if $encounterCount eq 0 && $talkCount eq 0 >>
<<set $finalEvaluation to "you missed all animatronic interactions.">>
<<elseif $encounterCount eq 1 && $talkCount eq 0 >>
<<set $finalEvaluation to "you encountered one animatronic but didn't engage in any conversations.">>
<<elseif $encounterCount eq 2 && $talkCount eq 0 >>
<<set $finalEvaluation to "you encountered two animatronics but didn't engage in any conversations.">>
<<elseif $encounterCount eq 3 && $talkCount eq 0 >>
<<set $finalEvaluation to "you encountered three animatronics but didn't engage in any conversations.">>
<<elseif $encounterCount eq 1 && $talkCount eq 1 >>
<<set $finalEvaluation to "you encountered one animatronic and talked to it.">>
<<elseif $encounterCount eq 2 && $talkCount eq 1 >>
<<set $finalEvaluation to "you encountered two animatronics and talked to one of them.">>
<<elseif $encounterCount eq 3 && $talkCount eq 1 >>
<<set $finalEvaluation to "you encountered three animatronics and talked to one of them.">>
<<elseif $encounterCount eq 2 && $talkCount eq 2 >>
<<set $finalEvaluation to "You encountered two animatronics and talked to both of them.">>
<<elseif $encounterCount eq 3 && $talkCount eq 2 >>
<<set $finalEvaluation to "you encountered three animatronics and talked to two of them.">>
<<elseif $encounterCount eq 3 && $talkCount eq 3 >>
<<set $finalEvaluation to "you encountered three animatronics and talked to all of them.">>
<</if>>
<<set $storyProgress1 += 1>>
<<set $ToyChicaEncounter to true>>
<<set $ToyChicaPartyRoom to true>>
<<set $ToyChicaTalk to true>>
<<narrator>>You decide to stay against your better judgement and it seems Toy Chica is just as surpirsed at yourself as you are, but soon that surprise on her face is replaced with a grin as she walks towards you.<</narrator>>
<<narrator>>Toy Chica takes the appearance of a stereotypical feminine character. She is a yellow-orange chicken with an orange beak, blue eyes, purple eyelids, long eyelashes, and orange feet.
She has a few stray "feathers" that stick out from the top of her head. She has blushed cheeks, like the other toy animatronics, though hers are pink rather than red. Unlike her original counterpart, Toy Chica's body is noticeably <b>curvy</b>, rather than simply round and ovular like the original Chica's, she is not carrying her tray with that cupcake, nor does she have her beak on, it is seemingly removable.
You are around the same height as her, maybe a bit taller,<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/ToyChica.png" alt="Toy Chica">Artist: rznant
</div>
<<if $ToyFreddyTalk is true>>
<<Toy-Chica>>My~ You usually don't see anyone at this time other than that bitch Alice.<</Toy-Chica>>
<<narrator>>You raise an eyebrow at that. She doesn't like Alice?<</narrator>>
<<Toy-Chica>>That's not important, Freddy told me you tried to talk to him. Maybe you're just curious, or maybe you're into dangerous things.<</Toy-Chica>>
<<narrator>>She giggles, as she takes another step closer.<</narrator>>
[[Let her aproach->ToyChicaBlowjob1]]
[[Make an Excuse and Leave->ToyChicaExcuse]]
<<elseif $ToyFreddyTalk is false>>
<<Toy-Chica>>My~ You're new around here, aren't you? I usually don't see anyone at this time other than that bitch alice.<</Toy-Chica>>
<<narrator>>You nod, wondering what to even do. She's cleary not hostile, but still? You dont really know. And why so hostile towards Alice?<</narrator>>
<<Toy-Chica>>Well, you're in luck. Freddy's usually the one scaring off people, but you seem different. Curious, perhaps? Or maybe you're just into dangerous things.<</Toy-Chica>>
<<narrator>>She giggles, as she takes another step closer.<</narrator>>
[[Let her aproach->ToyChicaBlowjob1]]
[[Make an Excuse and Leave->ToyChicaExcuse]]
<</if>>
<<set $ToyChicaLocation to 0>>
<<set $ToyChicaEncounter to true>>
<<set $storyProgress1 += 1>>
<<narrator>>Not wanting any of that, you flash your flashlight repeatedly at her, and eventually she decides you're not worth it and quickly scurries off, to who knows where. Leaving the vent now empty.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/VentNothing.png" alt="The Vent">Artist: Scott Cawthon
</div>
[[Continue->OfficeN1]]<<set $ToyChicaEncounter to true>>
<<set $ToyChicaLocation to 0>>
<<narrator>>You decide to watch her, instead of try and scare her off. Her face twists into a sly smile, and you watch as she turns around and your eyes nearly bulge out of your eyes aat the sight.<</narrator>>
<div class="centered-image">
<img src="Assets/Office/VentToyChicaTease.jpg" alt="Toy Freddy">Artist: Dipx
</div>
<<if $player is "Jayden">>
<<say $player>>W-what the fuck...<</say>>
<<elseif $player is "Leo">>
<<say $player>>Wow. What a sight.<</say>>
<</if>>
<<narrator>>She gigles before disappearing into the darkness, leaving you gobsmaked.<</narrator>>
[[Continue->OfficeN1]]<<narrator>>You decide its about time you knock off, its 6 am and time to go home, overall $finalEvaluation
<</narrator>>
<<narrator>>You turn off all the light sin the resturaunt and close all the doors, you walk towards the restaurant doors, and the keycard handed to you by Alice works, allowing the door to eb opened. Alice briefly mentioned its fine to leave right after, the scanning informs her that someone clocked out and its time for you to go.
You can wait around outside for an hour or two before Alice gets here just incase or go right home. Its cold and dark right now.
<</narrator>>
[[Wait for Alice->GoHomeAliceN1]]
[[Just go Home->GetHome]]
<<set $ToyChicaExcuse to false>>
<<narrator>>
You continue kissing her for a little bit too long, feeling your breath running out. Eventually, she pulls away, and the surprising robot, with a hint of lewdness, begins to crouch, bending her knees. As she moves, her soft, metallic(you wonder how that's possible) breasts heave down along your chest, across your crotch, and against your thighs, rubbing on your body the entire way down.
Crouching on her heels, Toy Chica spreads her legs wide, offering a view of her face, tits, and the insides of her thighs, all at once, as she reaches face level with your crotch. Her fixated eyes stare at your groin as her metallic but somehow soft hands work at your belt, unfastening your slacks and then dragging them and your drawers down together. What she's looking for catches on your boxers, then suddenly comes loose and springs up, nearly catching her in the face. Her eyes widen, and a provocative grin breaks across her face. She even licks her lips hungrily as she takes it in.
Your cock is long and thick, just as ready as the rest of you. The base of your huge cock and beneath it, where a pair of large smooth balls hang, each shaved and groomed to perfection.
The robot doesn't wait to ask permission but leans in and presses her juicy lips to your cock-head and gives it a sloppy wet kiss. Her eyes travel up your body till she is looking you in the eyes. You still smile down at her, getting in the mood, enjoying the feeling of company property going to town on your penis.
As her tongue shoots out, it begins to tease around the entire surface of your tip, tasting your cock hungrily. Then, parting her lips as she slides her face forward, she takes the head into her mouth. Now her tongue licks up and down the underside of your thick shaft while she sucks on the tip.
Placing her hands on her knees, she opts to pleasure your cock entirely with her mouth, focusing all her attention on sucking dick. As she bobs her head up and down on the first third of your cock, her tufts of feathers flicker about almost organically from the movement of her head. Pulling back off the tip, she keeps looking up at you as she spits a gob of saliva across your member.
Next, she presses her face in even closer to your cock, this time running her tongue along the side of the shaft. It caresses the ridges that line the fat cock as she passes over each of them in turn. Putting her lips to the side of your shaft, she suckles it up and down the entire length.
Switching sides, she duplicates her efforts now on the other side as well. Increasingly, your cock grows wet and slick with her spit as she slobbers all over your long, hard manhood.
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaBlowjob.jpg" alt="Toy Chica Blowing you">
</div>
<</narrator>>
[[Facefuck her->ToyChicaBlowjob2]]<<set $ToyChicaLocation to $ToyBonnieLocation>>
<<set $ToyChicaExcuse to true>>
<<if $player is "Leo">>
<<say $player>>I... should be heading back to my office.<b> You say, backing up.</b><</say>>
<<elseif $player is "Jayden">>
<<say $player>>I should be heading back to my office. Y'know my job and all...<b> You say, backing up.</b><</say>>
<</if>>
<<narrator>>She smiles and waves you off as you leave the room.<</narrator>>
<<Toy-Chica>>Don't worry, I will be visiting soon~<</Toy-Chica>>
<<narrator>>You turn back to look in the room and she's already gone.<</narrator>>
<<narrator>>Declining her advances just before trying a different sex scene will force you to do the same blowjob scene, keep that in mind.<</narrator>>
[[Continue->OfficeN1]] <<set $storyProgress1 += 1>>
<<set $ToyChicaExcuse to false>>
<<narrator>>You decide to stay once again, and Toy Chica smiles at you and approaches.
Toy Chica takes the appearance of a stereotypical feminine character. She is a yellow-orange chicken with an orange beak, blue eyes, purple eyelids, long eyelashes, and orange feet.
She has a few stray "feathers" that stick out from the top of her head. She has blushed cheeks, like the other toy animatronics, though hers are pink rather than red. Unlike her original counterpart, Toy Chica's body is noticeably <b>curvy</b>, rather than simply round and ovular like the original Chica's, she is not carrying her tray with that cupcake, nor does she have her beak on, it is seemingly removable.
You are around the same height as her, maybe a bit taller,<</narrator>>
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaBeforeSex.jpg" alt="Toy Freddy">Artist: dmoon
</div>
<<if $ToyChicaExcuse is true>>
<<Toy-Chica>>And now why are you back here? didnt you have to do your job?<</Toy-Chica>>
<<narrator>>She says that with a very cheeky grin, that kinda ticks you off.<</narrator>>
<<Toy-Chica>>But thats not important, why dont we pick up where we left off. I didnt even get a chance to 'taste' you~.<</Toy-Chica>>
<<narrator>>Before you can react the robot gives you a suprisingly wet and sloppy kiss. How? Theres no way she was built with this in mind- you think to yourself, before throwing logic out the window. It really doesnt matter.<</narrator>>
[[Continue->ToyChicaBlowjob1]]
<<elseif $ToyChicaExcuse is false>>
<<Toy-Chica>>My~ back for more? Was I that good?<</Toy-Chica>>
<<narrator>>You dont even try to be timid and just nod.<</narrator>>
<<say $player>>I did all the work, but I guess so.<b>You respond, already getting more comfortable with this seemingly possessed robot</b><</say>>
<<narrator>>The robot approaches and you get down to business.<</narrator>>
[[Continue->RepeatToyChicaBlowjob1]]
<</if>><<narrator>>
You continue kissing her for a little bit too long, feeling your breath running out. Eventually, she pulls away, and the surprising robot, with a hint of lewdness, begins to crouch, bending her knees. As she moves, her soft, metallic(you wonder how that's possible) breasts heave down along your chest, across your crotch, and against your thighs, rubbing on your body the entire way down.
Crouching on her heels, Toy Chica spreads her legs wide, offering a view of her face, tits, and the insides of her thighs, all at once, as she reaches face level with your crotch. Her fixated eyes stare at your groin as her metallic but somehow soft hands work at your belt, unfastening your slacks and then dragging them and your drawers down together. What she's looking for catches on your boxers, then suddenly comes loose and springs up, nearly catching her in the face. Her eyes widen, and a provocative grin breaks across her face. She even licks her lips hungrily as she takes it in.
Your cock is long and thick, just as ready as the rest of you. The base of your huge cock and beneath it, where a pair of large smooth balls hang, each shaved and groomed to perfection.
The robot doesn't wait to ask permission but leans in and presses her juicy lips to your cock-head and gives it a sloppy wet kiss. Her eyes travel up your body till she is looking you in the eyes. You still smile down at her, getting in the mood, enjoying the feeling of company property going to town on your penis.
As her tongue shoots out, it begins to tease around the entire surface of your tip, tasting your cock hungrily. Then, parting her lips as she slides her face forward, she takes the head into her mouth. Now her tongue licks up and down the underside of your thick shaft while she sucks on the tip.
Placing her hands on her knees, she opts to pleasure your cock entirely with her mouth, focusing all her attention on sucking dick. As she bobs her head up and down on the first third of your cock, her tufts of feathers flicker about almost organically from the movement of her head. Pulling back off the tip, she keeps looking up at you as she spits a gob of saliva across your member.
Next, she presses her face in even closer to your cock, this time running her tongue along the side of the shaft. It caresses the ridges that line the fat cock as she passes over each of them in turn. Putting her lips to the side of your shaft, she suckles it up and down the entire length.
Switching sides, she duplicates her efforts now on the other side as well. Increasingly, your cock grows wet and slick with her spit as she slobbers all over your long, hard manhood.
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaBlowjob.jpg" alt="Toy Chica Blowing you">
</div>
<</narrator>>
[[Facefuck her->RepeatToyChicaBlowjob2]]<<narrator>>she lets out a long, almost-wailing moan, muffled through the sheer amount of dick in her mouth. Her eyes cross, and she starts eagerly pleasuring herself with your shaft, as if there's nothing else in the world for her.
Each thrust pushes your dick deeper into her throat and presses her nose against your pelvis. She handles your enormous cock with grace, slipping the whole circumference of my dick into her mouth without even grazing it with her teeth.
Her effort in blowing you is mesmerizing. She watches you, scrutinizing your every move, committing everything to memory.
You're so enthusiastic you can't resist; reaching forward, you grab her 3 tuffs of feathers, and in that moment, she becomes entirely yours. Her hips rise off the ground, and her eyes flutter open as you pull her forward, wet gagging noises coming from deep within her throat, but all you see when she looks up at you is utter adoration.
You slide back out to let her breathe, and the first thing she does is grab your thighs. "I love your cock so much," she gasps, stretching her tongue out to touch the tip and swipe across my sensitive head. "Put it back in..." You give her all she wants and more.
She lets out a muffled squeal of bliss as you slam her back into your groin, her throat bulging outwards with the size of your stiff, swollen dick. The breath from her nose hot and forceful on your groin, until the lusty robot is sucking off off as if her life depends on it.
She not only allows you to control her by handling her but also leans into the pressure, assisting you in her own facefucking by grabbing your backside and pushing her chin into your large testicles while she sucks you as hard as she can. It doesn't take long before you start groaning in pleasure, which only encourages her more, until she's gurgling in near-ecstasy while fervently servicing me.
The closer you get to orgasm, the more control you lose, your movements becoming erratic and jerky while Chica does her best to keep you between her stretched-wide lips, her eyes focused on your throbbing penis. Her warm, wet tongue washes over your shaft again and again, urging you to release everything down her throat, to let her swallow your seed.
<b>"Swallow it all!"</b> you gasp, gripping her hair tightly as the irresistible urge to climax rises within you. You press her messy, saliva-covered face into your groin and groan loudly, a deep, contented moan escaping from between your thighs. Your semen surges down your swelling shaft and spurts all down the back of her throat, coating her esophagus in sticky fluid before she eagerly swallows it all. She can't get enough of it, her fingers digging into your toned backside as she holds you close.<</narrator>>
<<say $player>>Holy fuck... <b>You sigh, catching your breath as she slides off your dick.</b><</say>>
<<narrator>>Not wasting even a drop of your seed, she licks her lips before standing to her feet quite shakily.<</narrator>>
<<Toy-Chica>>My~ what a rough one you are. <b>She says before giving you a kiss and making her leave.</b><</Toy-Chica>>
<<narrator>>She blows you a kiss before disapearing into the dark, and eventually she's vanished from the room completely. Leaving you leaning against one of the party room tables. You quickly pull your pants up and stagger back out the room and then slowly make your way to your office.<</narrator>>
[[Continue->OfficeN1]]
<<narrator>>she lets out a long, almost-wailing moan, muffled through the sheer amount of dick in her mouth. Her eyes cross, and she starts eagerly pleasuring herself with your shaft, as if there's nothing else in the world for her.
Each thrust pushes your dick deeper into her throat and presses her nose against your pelvis. She handles your enormous cock with grace, slipping the whole circumference of my dick into her mouth without even grazing it with her teeth.
Her effort in blowing you is mesmerizing. She watches you, scrutinizing your every move, committing everything to memory.
You're so enthusiastic you can't resist; reaching forward, you grab her 3 tuffs of feathers, and in that moment, she becomes entirely yours. Her hips rise off the ground, and her eyes flutter open as you pull her forward, wet gagging noises coming from deep within her throat, but all you see when she looks up at you is utter adoration.
You slide back out to let her breathe, and the first thing she does is grab your thighs. "I love your cock so much," she gasps, stretching her tongue out to touch the tip and swipe across my sensitive head. "Put it back in..." You give her all she wants and more.
She lets out a muffled squeal of bliss as you slam her back into your groin, her throat bulging outwards with the size of your stiff, swollen dick. The breath from her nose hot and forceful on your groin, until the lusty robot is sucking off off as if her life depends on it.
She not only allows you to control her by handling her but also leans into the pressure, assisting you in her own facefucking by grabbing your backside and pushing her chin into your large testicles while she sucks you as hard as she can. It doesn't take long before you start groaning in pleasure, which only encourages her more, until she's gurgling in near-ecstasy while fervently servicing me.
The closer you get to orgasm, the more control you lose, your movements becoming erratic and jerky while Chica does her best to keep you between her stretched-wide lips, her eyes focused on your throbbing penis. Her warm, wet tongue washes over your shaft again and again, urging you to release everything down her throat, to let her swallow your seed.
<b>"Swallow it all!"</b> you gasp, gripping her hair tightly as the irresistible urge to climax rises within you. You press her messy, saliva-covered face into your groin and groan loudly, a deep, contented moan escaping from between your thighs. Your semen surges down your swelling shaft and spurts all down the back of her throat, coating her esophagus in sticky fluid before she eagerly swallows it all. She can't get enough of it, her fingers digging into your toned backside as she holds you close.<</narrator>>
<<say $player>>Holy fuck... <b>You sigh, catching your breath as she slides off your dick.</b><</say>>
<<narrator>>Not wasting even a drop of your seed, she licks her lips before standing to her feet quite shakily.<</narrator>>
<<Toy-Chica>>My~ what a rough one you are. <b>She says before giving you a kiss and making her leave.</b><</Toy-Chica>>
<<narrator>>She blows you a kiss before disapearing into the dark, and eventually she's vanishes from the room completely. Leaving you leaning against one of the party room tables. You quickly pull your pants up and stagger back out the room and slowly make your way to your office.<</narrator>>
[[Continue->OfficeN1]]
<<Toy-Chica>>Mhm~ If you say so.<<Toy-Chica>>
<<narrator>>And with that, she vanishes into the dark leaving you there alone.<</narrator>>
[[Continue->OfficeN1]] <<set $ToyChicaOfficeSex to true>>
<<if $ToyChicaExcuse is false>>
<<narrator>>You decide to let the robot in, you doubt you could of stopped her if she really wanted to come in anyway. She may be your size but she sure as hell stronger than you.
She easily makes her way inside, and before you cna say anything, she is all over you smothering you in kisses, and you react in kind, ready to engage in some sweet, sweet, cloitus.<</narrator>>
<<if $OfficeChoice is false>>
[[Have her blow you->ToyChicaOfficeBlowjobChoice]]
<<elseif $OfficeChoice is true>>
[[Have her blow you->ToyChicaOfficeSexSlave]]
<</if>>
[[Bend her over->ToyChicaOfficeChoice]]
<<elseif $ToyChicaExcuse is true>>
<<narrator>>You decide to let the robot in, you doubt you could of stopped her if she really wanted to come in anyway. She may be your size but she sure as hell stronger than you.
She easily makes her way inside, and before you cna say anything, she is all over you smothering you in kisses.<</narrator>>
<<Toy-Chica>>Now why don't we continue where we left off~.<</Toy-Chica>>
[[Continue->ToyChicaBlowjob1]]
<</if>><<set $storyProgress1 += 1>>
<<set $ToyChicaEncounter to true>>
<<set $ToyChicaTalk to true>>
<<narrator>>You decide to talk to her once again, you have done so before and that lead to- interesting encounters.<</narrator>>
<<narrator>>Toy Chica takes the appearance of a stereotypical feminine character. She is a yellow-orange chicken with an orange beak, blue eyes, purple eyelids, long eyelashes, and orange feet.
She has a few stray "feathers" that stick out from the top of her head. She has blushed cheeks, like the other toy animatronics, though hers are pink rather than red. Unlike her original counterpart, Toy Chica's body is noticeably <b>curvy</b>, rather than simply round and ovular like the original Chica's. She is not carrying her tray with that cupcake, nor does she have her beak on; it is seemingly removable.
You are around the same height as her, maybe a bit taller.<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/ToyChica.png" alt="Toy Freddy">Artist: rznant
</div>
<<Toy-Chica>>My~ You again? What do you want, darling?<</Toy-Chica>>
<<narrator>>Her tone is suggestive, and she looks at you with a playful glint in her eyes.<</narrator>>
[[Talk to her->ToyChicaQuestions]]
[[Sex->MainhallToyChicaSexOptions]]
[[Nevermind->ToyChicaExcuse]]
<<set $ToyChicaTalked to true>>
<<narrator>>You decide to engage in conversation with Toy Chica, telling her that you just want to talk.<</narrator>>
<<Toy-Chica>>Talk, huh? Well, aren't you the conversationalist. Go ahead, darling, I'm all ears.<</Toy-Chica>>
<<narrator>>Toy Chica shifts her posture, leaning in slightly with her hands folded behing her back, seemingly interested in what you have to say.<</narrator>>
<<narrator>>You take a moment and then ask her the burning question: how is she alive and moving?<</narrator>>
<<Toy-Chica>>Alive? Who says I'm alive? Maybe I'm just a figment of your imagination, hmm? Maybe a dream, or maybe I am just a robot.<</Toy-Chica>>
<<narrator>>she says, a playful smirk on her face, clearly avoiding the question.<</narrator>>
<<if $askedAboutAlice eq 0>>
[[Ask about Alice->ToyChicaTalkAlice]]
<<elseif $askedAboutAlice eq 1>>
[[Ask about Alice again.->ToyChicaTalkAlice2]]
<<elseif $askedAboutAlice eq 2>>
[[Ask about Alice one more time.->ToyChicaTalkAlice3]]
<<elseif $askedAboutAlice eq 3>>
She promised to tell you about Alice another day.
<</if>>
[[Change the topic->ToyChicaTalkHint]]
<<set $ToyChicaExcuse to false>>
<<narrator>>You dont even beat around the bush and she doesnt either, but now. What to do with her?<</narrator>>
<<if $ToyChicaOfficeSex is false>>
You can't have penatrive sex until you have had sex with her in your office. Figure that out.
[[Make her suck you off->RepeatToyChicaBlowjob1]]
<<elseif $ToyChicaOfficeSex is true>>
[[Make her suck you off->RepeatToyChicaBlowjob1]]
[[Doggy->ToyChicaWallDoggy]]
[[Missionary->ToyChicaWallMissionary]]
<</if>><<set $askedAboutAlice to 1>>
<<set $AliceSuspicion to true>>
<<if $player is "Jayden">>
<<say $player>>What about Alice? You seemed pretty hostile towards her the other time.<</say>>
<<elseif $player is "Leo"
<<say $player>>What about Alice? You seemed very... hostile when talking about her last time. She wouldnt have anything to do with this would she?<</say>>
<</if>>
<<narrator>>That seems to strike a nerve as her smile is wiped off her face, but she quickly regains composure.<</narrator>>
<<Toy-Chica>>Oh her? Nothing at all, why dont we talk about something else?<</Toy-Chica>>
<<narrator>>She says that last part with alot of edge in her voice, so it would be very wise not to push this any further, you doubt she would hurt you, maybe just dislike you.
You may however, be able to get some info out of her, just maybe.<</narrator>>
[[Don't push it->ToyChicaTalkHint]] <<narrator>>You decide not to push it anymore, and move onto different conversations.<</narrator>>
[[Continue->ToyChicaTalkMainHall]]
<<set $askedAboutAlice to 2>>
<<if $player is "Jayden">>
<<say $player>>But seriously, what's the deal with Alice? Why are you so against her?<</say>>
<<elseif $player is "Leo">>
<<say $player>><</say>>
<</if>>
<<narrator>>Toy Chica's feathers seem to 'ruffle' a bit, and she takes a step closer, her eyes narrowing. The atmosphere in the room gets tense.<</narrator>>
<<Toy-Chica>>I already told you, nothing. Now drop it.<</Toy-Chica>>
<<narrator>>Her tone is sharper this time, and you can sense a level of agitation. It's probably not a good idea to keep pushing this. In fact, you're starting to feel a bit uneasy. You wonder if asking about Alice is a trigger for her, but this pretty much confirms Alice did do something, and is <b>very</b> suspicious.<</narrator>>
<<narrator>>Toy Chica's posture becomes more defensive, and you can't help but feel that another attempt to ask about Alice might not end well.<</narrator>>
[[Back off->ToyChicaTalkHint]]
<<set $ToyChicaLocation to 0>>
<<set $askedAboutAlice to 3>>
<<narrator>>Against all better judgement, you decide to ask her one more time and to your surprise she just sighs, calming down rapidly, you're surprised you arent a pile of blood and guts right now.<</narrator>>
<<Toy-Chica>>Look, I've already told you, it's not something I'm willing to discuss right now. Maybe another day, alright? I'm sure Toy Freddy already said this but, stick around more nights and dont be surprised when you find yourself dead.<</Toy-Chica>>
<<narrator>>Her words hang in the air, and you can't help but feel a chill.<</narrator>>
<<Toy-Chica>>Now, if you will excuse me, I don't feel like talking anymore.<</Toy-Chica>>
<<narrator>>She takes her leave and vanishes into the darkness.<</narrator>>
[[Next->MainhallwayN1]] <<set $ToyChicaLocation to 0>>
<<narrator>>You waste no time and push your favorite robot chicken against the hallway walls, and you two instantly lock lips, fondling each other all over, barely taking any breaks to breath.
You break away and turn her around, ready to fuck the orgasm out of her, she happily bends herself over and presents herself, getting you right into the mood, you approach her and take a hold of her hips with one hand, feeling the smooth and soft metallic surface, before moving onto what you're here for.
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaDoggy.png" alt="Toy Chica Bending over for you">Artist: Krimble
</div>
You take a hold of that surprisingly lewd pink bikini bottom, that happens to be removable. Seriously what was her designer thinking, she's a child entertainer for fucks sake.
You yank them down revealing her slick, wet and ready sex. You waste no time and decide to get her a bit more ready first. You hop onto your knees and before she can anticipate what you're doing instead of fucking her, you begin lapping her slit with your tongue.
You move your tongue back down to her vagina and circle it around the edge. When you reach her hole you slide in and lick around her inner walls. “Ahh, f-fuck, keep going..." she moans softly and you happily oblige.
You continue working her, to near orgasm, her legs shake and she almost falls to the ground, so you keep her up as you tongue fuck her, and just before she cums you stop. You rise to your feet as she gasps for breath and pull out your member, more than ready to fuck some brains out.
"Oh fuck-" she hisses, with short breaths. "Do me <b>hard</b>" you are more than happy to listen, you line up your penis with her dripping slit and thrust forward full speed, bottoming out in one go.
"Holy shit!" she screams, her moans echoing and filling your ears. You don't let her recuperate and begin thrusting, her walls are still trembling with the aftershocks of her tongue fucking, and at your touch, they ripple and squeeze delightfully around your girth.
Her juices run unchecked over your scrotum, painting it in the same clear moisture that’s now threatening to overtake the robot's knees. You’ve never seen her this wet, at least not since the last time you bent her over like this.
Toy Chica starts moaning again, and in a surprising show of coherence, she blubbers, “Ohhhh, fuck me, $player! Fuck me raw! Use my juicy, dripping cunt as your personal cock-sheath!” She wants you inside her.... No, she wants you deep inside her, buried to the hilt and spewing a hot, thick load directly into her orgasmically contracting twat. You give her exactly what she wants.
Your cock plows her pussy wide open as you ram it in to the hilt, not pausing at all before it yanks back out, ready to start all over again. The posters on the walls fly onto the ground as she claws on the walls in pure bliss, with each ass-slapping impact, and you feel a terrible pressure rising in your large balls each time you clap against the bot.
You are primed and ready to go. You can actually feel the pre-cum pouring out of your urethra and into the swampy snatch. There, it mixes into a lewd, sexual slush.
You let go of her arms, finally, grab hold of her hips with both hands and bury yourself inside with one last, bone-jarring impact, leaning over the dominated girl to as you feel your breeding fluids flow.
You pump her so full your seed spills out when you retract your penis from the freshly fucked cunt in front of you, and Toy Chica falls to the floor, unable to stand without your support from the brutal fucking.
She gasps there while you lean against a wall, barely able to stand yourself.<</narrator>>
<<Toy-Chica>>"Fuck, you're so fucking good..." she curses basking in the afterglow.<</Toy-Chica>>
[[End->MainhallwayN1]] <<set $ToyChicaLocation to 0>>
<<narrator>>You quickly walk over to her and before she can say a word, you push her up against the wall of the main hallway. She gasps in surprise but she doesn't protest. Instead, she wraps her arms around your neck and pulls you in for a deep kiss.
Your hands roam over her body, feeling the softness of her skin and the curves of her hips. You can feel yourself getting harder with each passing second. You break away from the kiss and start to lift her up, wrapping her legs around your waist.
She moans as you enter her, her body tight and warm around you. You start to thrust in and out, savoring the feeling of being inside her. You can hear her moans getting louder and louder as you continue to fuck her against the wall.
You can feel her nails digging into your back as she holds on for dear life. You're carrying her entire weight and it's a struggle to keep going, but the feeling of being inside her is too good to stop.
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaMissionary.png" alt="Toy Chica Bending over for you">Artist: Krimble
</div>
You start to pick up the pace, thrusting harder and faster. You can feel her body trembling as she gets closer and closer to orgasm. You reach down and start to rub her clit, sending her over the edge. She screams out in pleasure as she cums, her body convulsing around you.
You continue to thrust into her, savoring the feeling of her tight pussy around your cock. You can feel yourself getting closer and closer to orgasm as well. With one final thrust, you cum inside her, filling her up with your seed.
You lean against the wall, trying to catch your breath. Toy Chica is still wrapped around you, her head resting on your shoulder. You hold her and go soft in her for a few minutes before you two finally seperate.<</narrator>>
[[End->MainhallwayN1]]
<<set $ToyChicaExcuse to false>>
<<narrator>>You continue kissing her, getting into the mood and now you have a choice, try and take over as a complete dom in your relationship with Toy Chica, or keep what you have going, you are in control <b>most</b> of the time anyway. Maybe you want her to become your toy? Your pet? Your breeding sow? The choice is yours.<</narrator>>
[[Begin Taking over as Dom->ToyChicaPetBlowjob]]
[[Stay on Equal Grounds->ToyChicaOfficeKeepRelationship]]
<<SirRandom>>This will effect alot of future sex scenes. pick carefully I guess.<</SirRandom>>
<<set $OfficeChoice to true>><<set $ToyChicaSlaveChoice to true>>
<<narrator>>You decide to begin training her as your absolute sex slave, but decide to begin a different night, after you and her are closer to make it easier. This is definently not an excuse that the dev came up with to avoid having to write another sex scene, and instead save it for a different version of the game.<</narrator>>
[[Continue->ToyChicaOfficeSexSlave]] <<set $ToyChicaLocation to 0>>
<<narrator>>You decide to keep it somewhat level, it would be better, and easier to actually develop a proper relationship with the robot. You guess thats your goal now, the robot has been growing on you quite a bit.
Granted, you still user her as a toy but atleast you wont train her to be your literal slave that listens to every beck and call you have.<</narrator>>
<<narrator>>She gets on her knees as you sit down in your chair and release your semi hard member, its size still uncontested. Toy Chica grabs your penis softly and begins licking it. the tip, the sides, and even putting your balls in her mouth and gently sucking.
Its only a matter of time before you are full mast and thats where the fun begins, you slide a few fingers into her mouth and she submissivly looks up at you as you caress her head and hold her mouth open with your thumb.
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaBeforeSex2.png" alt="Toy Chica putty in your hands">
</div>
Wasting no more time you guide her to your hard penis and she gets to sucking you off, “Mmmngh,” she moans dreamily into your cock as it slips into her throat. You can feel it tightening around you as she swallows, desperate to get it all inside her. “Mmph, gllb...”
“So eager,” you say, running your hand down her head. “You want it all upfront, huh?”
It was a rhetorical question but Toy Chica nods anyway, her eyes gleaming as she looks up at you. You can feel her tongue wrapping around your cock, encompassing it on all sides as she works her long, warm metal muscle for your benefit.
“Mmmn- fine, then,” you grunt. “If anyone can handle this, it should be you.”
Your cock slides into her throat with ease, her delicate folds giving way to your conqueror’s cock. You can feel her swallowing around it, her eager esophagus trying with all its might to drag it further into her body. The effect is close to that of a massage that rolls from base to tip, and she knows it. She gives you a gentle wink and smiles around your length as she expertly manipulates her body for your pleasure.
“Not- bad,” you grunt, pulling her into your groin. Her plump, glossy lips pucker around the base of your cock for a moment and then you pull her back to the tip, where she sucks you the best she can.
Her oral technique is like magic; her warm, wet tongue wraps around your stiff cock and slowly strokes you, almost like she’s beating you off with her mouth. It’s an amazing feeling, but too gradual and slow for your taste. You were looking for something a touch more... fierce.
Taking the birds head in your hands you note she loosens herself so as to make your use of her easier, smiling before you pump her throat full of cock. Though you’re the one in control, she still attempts to please you as much as she can - you can feel her swallowing again, enclosing your cock-head before you withdraw it to repeat the process. She’s a willing slut for a cock in her mouth, that’s for sure.
Bouncing her lips off your groin with every thrust, you accelerate your pace until your large testes are slapping against her chin so loudly the sound of the impact is reminiscent of a whip. Saliva and precum drips from her lips though she desperately seeks to keep it inside, her tongue lashing out along your underside in a vain attempt to clean you off before you’re coated in her spit once more.
“Oh, fuck, that’s good,” you groan, feeling her hollow her cheeks around your cock as your orgasm encroaches upon the border of your awareness. “Keep that up and you’re gonna get a nice present to swallow down real soon, slut.”
“Mmmhm! Mmmm,” the animatronic gurgles in eagerness, looking up at you with eyes lidded as if to dare you to cum right down her throat, to shoot it all into her tummy. There’s nothing you or her want more right now.
You can feel the pleasure building in your groin as you slam her face into your crotch over and over, pounding her mouth like she’s little more than a pathetic toy for you to vent your lusts in. Finally, you can take the sensation of fucking her throat no longer. With a long, loud groan, you hilt yourself in her face and step over her shoulders, squeezing your thighs together to keep her head in place while you cum.
Seed bursts from the end of your throbbing cock, splattering the walls of her throat. Grunting, you can feel her tongue massaging the underside of your length, stroking your cumvein as if to coax even more out of you. You’re only too happy to oblige, your balls tightening against your body while you empty yourself into her willing throat.
You slowly pull out of her tight throat and some of your cum leaks from her mouth, but she quickly wipes it up and swollows the rest of it like a good little toy.<</narrator>>
[[End->OfficeN1]]
<<set $ToyChicaExcuse to false>>
<<narrator>>You bend her over your desk and get ready to fuck her nice and good, ready to fuck the orgasm out of her, she happily bends herself over and presents herself, getting you right into the mood, you approach her and take a hold of her hips with one hand, feeling the smooth and soft metallic surface, before moving onto what you're here for.
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaDoggy2.png" alt="Toy Chica Bending over for you">Artist: LurkinPanda
</div>
You take a hold of that surprisingly lewd pink bikini bottom, that happens to be removable. Seriously what was her designer thinking, she's a child entertainer for fucks sake.
You yank them down revealing her slick, wet and ready sex and surprisingly, her pucker.<</narrator>>
[[Anal->ToyChicaOfficeAnalNo]]
[[Classic->ToyChicaOfficeDoggy]]<<narrator>>Anal? Maybe another day, for now, you're craving some pussy.<</narrator>>
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaDoggy2.png" alt="Toy Chica Bending over for you">Artist: LurkinPanda
</div>
[[Classic->ToyChicaOfficeDoggy]] <<set $ToyChicaLocation to either(1, 2, 3)>>
<<narrator>>
You waste no time and decide to get her a bit more ready first. You hop onto your knees and before she can anticipate what you're doing instead of fucking her, you begin lapping her slit with your tongue.
You move your tongue back down to her vagina and circle it around the edge. When you reach her hole you slide in and lick around her inner walls. “Ahh, f-fuck, keep going..." she moans softly and you happily oblige.
You continue working her, to near orgasm, her legs shake and she almost falls to the ground, so you keep her up as you tongue fuck her, and just before she cums you stop. You rise to your feet as she gasps for breath and pull out your member, more than ready to fuck some brains out.
"Oh fuck-" she hisses, with short breaths. "Do me <b>hard</b>" you are more than happy to listen, you line up your penis with her dripping slit and thrust forward full speed, bottoming out in one go.
"Holy shit!" she screams, her moans echoing and filling your ears. You don't let her recuperate and begin thrusting, her walls are still trembling with the aftershocks of her tongue fucking, and at your touch, they ripple and squeeze delightfully around your girth.
Her juices run unchecked over your scrotum, painting it in the same clear moisture that’s now threatening to overtake the robot's knees. You’ve never seen her this wet, at least not since the last time you bent her over like this.
Toy Chica starts moaning again, and in a surprising show of coherence, she blubbers, “Ohhhh, fuck me, $player! Fuck me raw! Use my juicy, dripping cunt as your personal cock-sheath!” She wants you inside her.... No, she wants you deep inside her, buried to the hilt and spewing a hot, thick load directly into her orgasmically contracting twat. You give her exactly what she wants.
Your cock plows her pussy wide open as you ram it in to the hilt, not pausing at all before it yanks back out, ready to start all over again. The posters on the walls fly onto the ground as she claws on the walls in pure bliss, with each ass-slapping impact, and you feel a terrible pressure rising in your large balls each time you clap against the bot.
You are primed and ready to go. You can actually feel the pre-cum pouring out of your urethra and into the swampy snatch. There, it mixes into a lewd, sexual slush.
You let go of her arms, finally, grab hold of her hips with both hands and bury yourself inside with one last, bone-jarring impact, leaning over the dominated girl to as you feel your breeding fluids flow.
You pump her so full, your seed spills out when you retract your penis from the freshly fucked cunt in front of you, Toy Chica falls to the floor, unable to stand without your support from the brutal fucking.
She gasps there while you lean against a wall, barely able to stand yourself.<</narrator>>
[[End->OfficeN1]]<<set $ToyChicaLocation to $ToyBonnieLocation>>
<<narrator>>She gets on her knees as you sit down in your chair and release your semi hard member, its size still uncontested. Toy Chica grabs your penis softly and begins licking it. the tip, the sides, and even putting your balls in her mouth and gently sucking.
Its only a matter of time before you are full mast and thats where the fun begins, you slide a few fingers into her mouth and she submissivly looks up at you as you caress her head and hold her mouth open with your thumb.
<div class="centered-image">
<img src="Assets/SexScenes/ToyChicaBeforeSex2.png" alt="Toy Chica putty in your hands">
</div>
Wasting no more time you guide her to your hard penis and she gets to sucking you off, “Mmmngh,” she moans dreamily into your cock as it slips into her throat. You can feel it tightening around you as she swallows, desperate to get it all inside her. “Mmph, gllb...”
“So eager,” you say, running your hand down her head. “You want it all upfront, huh?”
It was a rhetorical question but Toy Chica nods anyway, her eyes gleaming as she looks up at you. You can feel her tongue wrapping around your cock, encompassing it on all sides as she works her long, warm metal muscle for your benefit.
“Mmmn- fine, then,” you grunt. “If anyone can handle this, it should be you.”
Your cock slides into her throat with ease, her delicate folds giving way to your conqueror’s cock. You can feel her swallowing around it, her eager esophagus trying with all its might to drag it further into her body. The effect is close to that of a massage that rolls from base to tip, and she knows it. She gives you a gentle wink and smiles around your length as she expertly manipulates her body for your pleasure.
“Not- bad,” you grunt, pulling her into your groin. Her plump, glossy lips pucker around the base of your cock for a moment and then you pull her back to the tip, where she sucks you the best she can.
Her oral technique is like magic; her warm, wet tongue wraps around your stiff cock and slowly strokes you, almost like she’s beating you off with her mouth. It’s an amazing feeling, but too gradual and slow for your taste. You were looking for something a touch more... fierce.
Taking the birds head in your hands you note she loosens herself so as to make your use of her easier, smiling before you pump her throat full of cock. Though you’re the one in control, she still attempts to please you as much as she can - you can feel her swallowing again, enclosing your cock-head before you withdraw it to repeat the process. She’s a willing slut for a cock in her mouth, that’s for sure.
Bouncing her lips off your groin with every thrust, you accelerate your pace until your large testes are slapping against her chin so loudly the sound of the impact is reminiscent of a whip. Saliva and precum drips from her lips though she desperately seeks to keep it inside, her tongue lashing out along your underside in a vain attempt to clean you off before you’re coated in her spit once more.
“Oh, fuck, that’s good,” you groan, feeling her hollow her cheeks around your cock as your orgasm encroaches upon the border of your awareness. “Keep that up and you’re gonna get a nice present to swallow down real soon, slut.”
“Mmmhm! Mmmm,” the animatronic gurgles in eagerness, looking up at you with eyes lidded as if to dare you to cum right down her throat, to shoot it all into her tummy. There’s nothing you or her want more right now.
You can feel the pleasure building in your groin as you slam her face into your crotch over and over, pounding her mouth like she’s little more than a pathetic toy for you to vent your lusts in. Finally, you can take the sensation of fucking her throat no longer. With a long, loud groan, you hilt yourself in her face and step over her shoulders, squeezing your thighs together to keep her head in place while you cum.
Seed bursts from the end of your throbbing cock, splattering the walls of her throat. Grunting, you can feel her tongue massaging the underside of your length, stroking your cumvein as if to coax even more out of you. You’re only too happy to oblige, your balls tightening against your body while you empty yourself into her willing throat.
You slowly pull out of her tight throat and some of your cum leaks from her mouth, but she quickly wipes it up and swollows the rest of it like a good little toy.<</narrator>>
[[End->OfficeN1]]<<set $ToyBonnieLocation to $ToyChicaLocation>>
<<say $player>>...
I am literally the first night guard to work here.<</say>>
<<narrator>>Their poorly thought out attempt at being a bitch crumbles almost instantly and they barely manage to make out a sentance.<</narrator>>
<<Toy-Bonnie>>S-shut up!<</Toy-Bonnie>>
<<narrator>>They don't even stick around after that, and vanish into the dark, you feel something moving past you and out of the room, but the darkness masks him really well.<</narrator>>
[[Continue->PartyRoom2N1]]
<<set $storyProgress1 += 1>>
<<set $ToyBonnieTalk to true>>
<div class="centered-image">
<img src="Assets/Characters/ToyBonnie.png" alt="Toy Bonnie">Artist: KeynKangash
</div>
<<narrator>>Toy Bonnie is the most drastic of the redesigns, he is colored a bright, shiny blue, with his belly, muzzle, and insides of his ears colored a pale, powder blue. He has green eyes, magenta eyelids, long eyelashes, and rosy red, blushed cheeks. He also has a white circular tail, and is wearing a big red bowtie.
He is supposed to be a male, but he is strangely feminine. You do find yourself examining him a bit too long and he makes sure you know that.<</narrator>>
<<Toy-Bonnie>>My eyes are up here. <b>he sighs, clicking his fingers in your face.</b><</Toy-Bonnie>>
<<narrator>>You refocus on the fembo- the effeminate animatronic, what now?<</narrator>>
[[Talk->ToyBonnieConvo]]
[[Sex?->ToyBonnieRejection]]
[[Leave->MainhallwayN1]]
<<narrator>>You decide to try and talk to him, asking random questions and from the looks of it, he is bored out of his mind.
It doesnt take long before you run out of things to talk about and decide to just give up.<</narrator>>
[[Next->ToyBonnieTalk]] <<set $ToyBonnieRejected to true>>
<<narrator>>Before you can even ask, you are rejected on the spot.<</narrator>>
<<Toy-Bonnie>>Nope, thats gay, plus I dont just bend over for anyone<</Toy-Bonnie>>
<<narrator>>Now that you think about it, that is pretty gay. If you want anything to happen, you will have to convince the bot somehow.<</narrator>>
[[Continue->ToyBonnieTalk]]<<narrator>>You may be tired and cold, but you decide to just wait for Alice. It was a long night, you may or may not of done anything, but you just think over the night as you wait and eventually a car pulls up in the parking lot and out walks Alice in all her redhead glory.<</narrator>>
<div class="centered-image">
<img src="Assets/Characters/Alice.png" alt="Your Boss">Artist: Couldn't find, sadly
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<<narrator>>She seems surprised you're still here, but she quickly walks up to you and greets you.<</narrator>>
<<Alice>>Were you waiting for me? I'm sure I told you, you could go at 6 am Darlin. <b>She ponders whether or not she said that and nods at herself</b>.<</Alice>>
<<narrator>>You shrug and explain you wanted to wait just incase something happens to the restaurant, you dont want to get fired after all.<</narrator>>
<<Alice>>Is that so... but anyway, you can go.<b>She says curtly</b><</Alice>>
<<narrator>>You stand from the locations stairs and walk past Alice to begin your treck home, but you are called by her. You look back and after some hesitating she says;<</narrator>>
<<Alice>>Did anything- wierd happen in the restaurant while you were patroling and stuff? You will have to make a report at home and hand it in before your next shift- as you read in the application, but if there is anything important you can tell me now.<</Alice>>
<<if $AnimatronicEncounter is false>>
<<narrator>>You just tell her nothing happend thats particularly note worthy, but do you want to tell her about the busted cameras?<</narrator>>
[[Yes->GoHomeCamera]]
[[No->SayGoodbyeAliceN1]]
<<elseif $AnimatronicEncounter is true>>
<<if $AliceSuspicion is false>>
<<narrator>>Wierd things did indeed happen during your stay, but do you really want to tell her about the moving animatronics? She probably knows as she has been here at night before.<</narrator>>
<<elseif $AliceSuspicion is true>>
<<narrator>>Wierd things did indeed happen during your stay, but do you really want to tell her about the moving animatronics? She obviously knows, Toy Chica confirmed as much just from how she reacted to asking about her, she is highly suspicious and you have a feeling telling her the truth may not be the best idea.<</narrator>>
<</if>>
[[Lie->AliceAnimatronicLie]]
[[Tell the truth->AliceChoice]]
<</if>>
<<Alice>>Oh? The camera's werent working, sorry about that, we can probably get them fixed in a couple of days, but I assume you did just fine walking around? You can survive a few more days can't you?<</Alice>>
<<narrator>>You nod and say your final goodbyes and head on home.<</narrator>>
<<Alice>>Bye darling! <b>She shouts as you leave.</b><</Alice>>
[[Continue->GetHome]]<<narrator>>You decide not to mention the cameras for whatever reason, but you have a feeling nothing would of been done about them for quite a bit anyway. You say your goodbyes to Alice and make your way home.<</narrator>>
[[Go Home->GetHome]]<<set $Time to $Time + 1>>
<<narrator>>After a pretty long walk you make it home, up the elevator, down the hallways and right to your door.<</narrator>>
[[Head in->HomeLivingRoom]]<div class="centered-image">
<img src="Assets/Locations/LivingroomHome.png" alt="Your Livingroom">Artist: Luca Pisanu
</div>
<<narrator>>Your front door is connected to a small hallway that leads straight to your living room.
Your living room is pretty cluttered, theres a couch opposite a small table and a pretty big tv, you spent way to much money on that thing. The walls are covered in photos of you and your family or you on holiday somewhere.
There are counters on one side of the room which you turned into a sort of office, yes you have your setup in your room, but you leave your laptop there and work there whenever you feel like it. Your couch sits in front of a big window tha tlooks over the city scape, only the rooms on this floor have the luxury.
You can get to all of the rooms in the apartment from here, theres an open doorway that leads to the kitchen, a small hallway that has two doors that lead to the bedroom and bathroom. Its a really good apartment for its price.
<</narrator>>
[[Bathroom->HomeBathroom]]
[[Bedroom->HomeBedroom]]
[[Kitchen->HomeKitchen]]
[[Leave->ApartmentFloor7]]
<<narrator>>You dont know why you even thought this was a good idea, the second you confirm what she is asking her whole demeanour changes and you start gaving a very bad feeling about this.
When she asks you to elaborate and now, what do you say, choose your worlds carefully, talk about the camera's or the animatronics?<</narrator>>
[[The Camera's->GoHomeCamera]]
[[The Animatronics->AliceGameover]]<<narrator>>You decide to lie and not tell her about the animatronics, just telling her nothing seemed to be out of the ordinary, she nods at you and you say your goodbyes to her and make your way home.<</narrator>>
[[Continue->GetHome]] <<set $health to $health - 100>>
<<narrator>>You don't know why you even thought this was a good idea. The second you confirm what she's asking, her whole demeanor changes, and you start having a very bad feeling about this.<</narrator>>
<<Alice>>What did you just say? The animatronics moved by themselves? Don't play games with me.<</Alice>>
<<narrator>>You nod, confirming your earlier statement. Alice's eyes narrow, and for a moment, you see a chilling glint in her gaze. Unexpectedly, she bursts into laughter, a fake and mocking sound that sends shivers down your spine.<</narrator>>
<<Alice>>Haha, you're a funny one. Animatronics moving on their own? They are busted remember. That's a good joke. Alright, I'll see you around. Goodbye, darlin'.<</Alice>>
<<narrator>>You leave the restaurant, the encounter with Alice leaving an uneasy feeling in your gut. As you take your usual shortcut through a dimly lit alleyway, you sense a presence behind you. Before you can react, a sharp pain hits the back of your head, and everything goes black.<</narrator>>
<<narrator>>You wake up momentarily, disoriented, only to find Alice standing over you in the alley. The malicious glint in her eyes is now undeniable.<</narrator>>
<<Alice>>Goodnight, darlin'.<</Alice>>
<<narrator>>The last thing you hear is the echoing laughter as darkness claims you.<</narrator>>
<div class="centered-image">
<img src="Assets/Scenes/GameOver.png">
</div>
<<narrator>><h1>Game over.</h1>
Restart the game, load a save, or backtrack.<</narrator>><div class="centered-image">
<img src="Assets/Locations/BathroomHome.png" alt="Your Bathroom">Artist: Rachel Petruccillo
</div>
<<narrator>>Your bathroom is pretty simple but nice, theres a sink to the right and a mirror right above it, theres a bathtub/shower taking up alot of room at the end, and ofcourse there is a toilet bowl. the normal bathroom.<</narrator>>
[[Bedroom->HomeBedroom]]
[[Leave->HomeLivingRoom]] <div class="centered-image">
<img src="Assets/Locations/KitchenHome.png" alt="Your Kitchen">Artist: Cabou
</div>
<<narrator>>Your kitchen is quite small, as expected of an apartment, its the cleanest and neatest of all the rooms, you have all the common equipment, overall its a normal kitchen, nothing to write home about.<</narrator>>
[[Leave->HomeLivingRoom]]<<SirRandom>>Next update you will be able to move around the entire apartment and explore the city, you will be able to do so on the Backer Version of the game and enjoy the first Toy Bonnie sex scene. You will be able to find the backer version on my patreon soon.
Hope you enjoyed this update, and sorry it took so long to come out for a seemingly unworthy amount of content it has, i'm a new and pretty slow developer, so make sure to report bugs, typos, literally anything that shouldnt be there, I will do patches frequently to fix problems.
Cya in the next one.<</SirRandom>>
[[Return->HomeLivingRoom]] <div class="centered-image">
<img src="Assets/Locations/BedroomHome.png" alt="Your Bedroom">Artist: Starfleetrambo
</div>
<<narrator>>Your bedroom is also very normal, your bed sits by a window that looks over the backside of the city, provides some nice natural lighting, you have your whole computer setup in one of the corners of your room that you use mostly just for entertainment, y'know the usual, games, youtube, movies, porn...
Anyway, you also have a bookshelf here and another table just for reading, its mostly just filled with interesting stories you found, manga, comics, novels and such. No purely educational stuff, you burnt your textbooks the second you graduated from collage.<</narrator>>
[[Bathroom->HomeBathroom]]
[[Leave->HomeLivingRoom]]